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	<id>https://wiki.lokamc.com/w/Inhibitor/history?feed=atom</id>
	<title>Inhibitor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lokamc.com/w/Inhibitor/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/w/Inhibitor/history"/>
	<updated>2026-08-25T23:38:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2474&amp;oldid=prev</id>
		<title>Kaph: Kaph moved page Inhibitors to Inhibitor: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2474&amp;oldid=prev"/>
		<updated>2026-08-24T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Kaph moved page &lt;a href=&quot;/w/Inhibitors&quot; class=&quot;mw-redirect&quot; title=&quot;Inhibitors&quot;&gt;Inhibitors&lt;/a&gt; to &lt;a href=&quot;/w/Inhibitor&quot; title=&quot;Inhibitor&quot;&gt;Inhibitor&lt;/a&gt;: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 24 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2264&amp;oldid=prev</id>
		<title>Kaph: Drop trailing periods from bullet points and table cells</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2264&amp;oldid=prev"/>
		<updated>2026-08-24T02:50:01Z</updated>

		<summary type="html">&lt;p&gt;Drop trailing periods from bullet points and table cells&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:50, 24 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Golem Override -&amp;#039;&amp;#039;&amp;#039; When attackers warp, Inhib Golems become &amp;#039;&amp;#039;&amp;#039;Empowered&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;300%/200%/200%/100%&amp;#039;&amp;#039;&amp;#039; depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for &amp;#039;&amp;#039;&amp;#039;50%/40%/30%/25%&amp;#039;&amp;#039;&amp;#039; of the duration of the warp cooldown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Golem Override -&amp;#039;&amp;#039;&amp;#039; When attackers warp, Inhib Golems become &amp;#039;&amp;#039;&amp;#039;Empowered&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;300%/200%/200%/100%&amp;#039;&amp;#039;&amp;#039; depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for &amp;#039;&amp;#039;&amp;#039;50%/40%/30%/25%&amp;#039;&amp;#039;&amp;#039; of the duration of the warp cooldown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Empowered&#039;&#039;&#039;- Base Health of golems increased and immune to projectile damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Empowered&#039;&#039;&#039;- Base Health of golems increased and immune to projectile damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Supercharged -&amp;#039;&amp;#039;&amp;#039; Whenever you kill a golem your charge lasts for an increased period of time, &amp;#039;&amp;#039;&amp;#039;35s/30s/25s/20s&amp;#039;&amp;#039;&amp;#039; and all allies with in 10 blocks gain &amp;#039;&amp;#039;&amp;#039;Thick Skinned&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Debuff Resistance&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;120s/90s/60s/30s&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Supercharged -&amp;#039;&amp;#039;&amp;#039; Whenever you kill a golem your charge lasts for an increased period of time, &amp;#039;&amp;#039;&amp;#039;35s/30s/25s/20s&amp;#039;&amp;#039;&amp;#039; and all allies with in 10 blocks gain &amp;#039;&amp;#039;&amp;#039;Thick Skinned&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Debuff Resistance&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;120s/90s/60s/30s&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Thick Skinned -&#039;&#039;&#039; Immune to bleed effects caused by defender modules&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Thick Skinned -&#039;&#039;&#039; Immune to bleed effects caused by defender modules&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Debuff Resistance -&#039;&#039;&#039; Immune to debuffs, and any debuffs you have before it activates get removed when applied&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Debuff Resistance -&#039;&#039;&#039; Immune to debuffs, and any debuffs you have before it activates get removed when applied&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Chain Reaction -&amp;#039;&amp;#039;&amp;#039; Whenever a lamp is damaged, another random chosen defending golem will become &amp;#039;&amp;#039;&amp;#039;Stunned&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;25s/20s/15s/10s&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Chain Reaction -&amp;#039;&amp;#039;&amp;#039; Whenever a lamp is damaged, another random chosen defending golem will become &amp;#039;&amp;#039;&amp;#039;Stunned&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;25s/20s/15s/10s&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stunned -&#039;&#039;&#039; Immobilized and will die in one melee hit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stunned -&#039;&#039;&#039; Immobilized and will die in one melee hit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shield Wall -&amp;#039;&amp;#039;&amp;#039; When blocking with a shield, you mitigate &amp;#039;&amp;#039;&amp;#039;100%/80%/60%/40%&amp;#039;&amp;#039;&amp;#039; of [[Conquest]] Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &amp;#039;&amp;#039;&amp;#039;200%/200%/100%/100%&amp;#039;&amp;#039;&amp;#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shield Wall -&amp;#039;&amp;#039;&amp;#039; When blocking with a shield, you mitigate &amp;#039;&amp;#039;&amp;#039;100%/80%/60%/40%&amp;#039;&amp;#039;&amp;#039; of [[Conquest]] Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &amp;#039;&amp;#039;&amp;#039;200%/200%/100%/100%&amp;#039;&amp;#039;&amp;#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Conquest]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Conquest]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1587&amp;oldid=prev</id>
		<title>Kaph: Wikify 1 existing article mention(s) to reduce dead-end/orphan pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1587&amp;oldid=prev"/>
		<updated>2026-08-21T14:43:01Z</updated>

		<summary type="html">&lt;p&gt;Wikify 1 existing article mention(s) to reduce dead-end/orphan pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 21 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunned -&amp;#039;&amp;#039;&amp;#039; Immobilized and will die in one melee hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunned -&amp;#039;&amp;#039;&amp;#039; Immobilized and will die in one melee hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shield Wall -&#039;&#039;&#039; When blocking with a shield, you mitigate &#039;&#039;&#039;100%/80%/60%/40%&#039;&#039;&#039; of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &#039;&#039;&#039;200%/200%/100%/100%&#039;&#039;&#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shield Wall -&#039;&#039;&#039; When blocking with a shield, you mitigate &#039;&#039;&#039;100%/80%/60%/40%&#039;&#039;&#039; of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Conquest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &#039;&#039;&#039;200%/200%/100%/100%&#039;&#039;&#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Conquest]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Conquest]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1461&amp;oldid=prev</id>
		<title>Kaph: Clean up headings: remove bold/underline/links from heading text, add consistent blank-line spacing (Fandom-import cleanup)</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1461&amp;oldid=prev"/>
		<updated>2026-08-21T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;Clean up headings: remove bold/underline/links from heading text, add consistent blank-line spacing (Fandom-import cleanup)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:05, 21 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inhibitor Modules ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inhibitor Modules ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Rush -&amp;#039;&amp;#039;&amp;#039; When attackers warp, allies within 35 blocks of the inhib gain the buff &amp;#039;&amp;#039;&amp;#039;Focused Assault&amp;#039;&amp;#039;&amp;#039; and any allies who die in the Battle Zone will drop an &amp;#039;&amp;#039;&amp;#039;allied healing zone&amp;#039;&amp;#039;&amp;#039; on the ground that will heal for about 2 hearts per second.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tactical Rush -&amp;#039;&amp;#039;&amp;#039; When attackers warp, allies within 35 blocks of the inhib gain the buff &amp;#039;&amp;#039;&amp;#039;Focused Assault&amp;#039;&amp;#039;&amp;#039; and any allies who die in the Battle Zone will drop an &amp;#039;&amp;#039;&amp;#039;allied healing zone&amp;#039;&amp;#039;&amp;#039; on the ground that will heal for about 2 hearts per second.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1377&amp;oldid=prev</id>
		<title>Kaph: Add category: Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=1377&amp;oldid=prev"/>
		<updated>2026-08-19T23:26:44Z</updated>

		<summary type="html">&lt;p&gt;Add category: Conquest&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shield Wall -&amp;#039;&amp;#039;&amp;#039; When blocking with a shield, you mitigate &amp;#039;&amp;#039;&amp;#039;100%/80%/60%/40%&amp;#039;&amp;#039;&amp;#039; of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &amp;#039;&amp;#039;&amp;#039;200%/200%/100%/100%&amp;#039;&amp;#039;&amp;#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shield Wall -&amp;#039;&amp;#039;&amp;#039; When blocking with a shield, you mitigate &amp;#039;&amp;#039;&amp;#039;100%/80%/60%/40%&amp;#039;&amp;#039;&amp;#039; of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &amp;#039;&amp;#039;&amp;#039;200%/200%/100%/100%&amp;#039;&amp;#039;&amp;#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Conquest]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=276&amp;oldid=prev</id>
		<title>Kaph: Remove redlinked file references and their captions (no files ported)</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=276&amp;oldid=prev"/>
		<updated>2026-08-17T13:08:53Z</updated>

		<summary type="html">&lt;p&gt;Remove redlinked file references and their captions (no files ported)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:08, 17 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something you use to place on a territory to start a fight there. Cannot select a module for it unless it is against another town, if it is a neutral territory fight, it cannot be moduled.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something you use to place on a territory to start a fight there. Cannot select a module for it unless it is against another town, if it is a neutral territory fight, it cannot be moduled.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Inhibpicture.png|thumb|220x220px]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inhibitor Modules ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inhibitor Modules ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=158&amp;oldid=prev</id>
		<title>Kaph: Import from loka.fandom.com (CC BY-SA), phase 1 essential pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=158&amp;oldid=prev"/>
		<updated>2026-08-17T09:00:18Z</updated>

		<summary type="html">&lt;p&gt;Import from loka.fandom.com (CC BY-SA), phase 1 essential pages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Something you use to place on a territory to start a fight there. Cannot select a module for it unless it is against another town, if it is a neutral territory fight, it cannot be moduled. &lt;br /&gt;
[[File:Inhibpicture.png|thumb|220x220px]]&lt;br /&gt;
&lt;br /&gt;
== Inhibitor Modules ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactical Rush -&amp;#039;&amp;#039;&amp;#039; When attackers warp, allies within 35 blocks of the inhib gain the buff &amp;#039;&amp;#039;&amp;#039;Focused Assault&amp;#039;&amp;#039;&amp;#039; and any allies who die in the Battle Zone will drop an &amp;#039;&amp;#039;&amp;#039;allied healing zone&amp;#039;&amp;#039;&amp;#039; on the ground that will heal for about 2 hearts per second.&lt;br /&gt;
&lt;br /&gt;
* Focused Assault - Gives immunity to any slowing effects and healing potions that you throw cannot heal enemies. The duration is dependent on the number of lamps remaining on your inhib, &amp;#039;&amp;#039;&amp;#039;420s/360s/300s/240s.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Healing Zone - Duration of the healing zone depends on how many lamps are left, the range is &amp;#039;&amp;#039;&amp;#039;120s/100s/80s/60s.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Pearl Bomb -&amp;#039;&amp;#039;&amp;#039; Whenever an attacker throwrs an Ender Pearl, it has a &amp;#039;&amp;#039;&amp;#039;15% - 5% chance&amp;#039;&amp;#039;&amp;#039; upon landing to spawn an Endermite Bomb that will deal &amp;#039;&amp;#039;&amp;#039;8-5.5 hearts&amp;#039;&amp;#039;&amp;#039; of damage when it explodes. Damage and spawn rate depend on the number of lamps you have left on your inhib.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Golem Override -&amp;#039;&amp;#039;&amp;#039; When attackers warp, Inhib Golems become &amp;#039;&amp;#039;&amp;#039;Empowered&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;300%/200%/200%/100%&amp;#039;&amp;#039;&amp;#039; depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for &amp;#039;&amp;#039;&amp;#039;50%/40%/30%/25%&amp;#039;&amp;#039;&amp;#039; of the duration of the warp cooldown.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Empowered&amp;#039;&amp;#039;&amp;#039;- Base Health of golems increased and immune to projectile damage.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Supercharged -&amp;#039;&amp;#039;&amp;#039; Whenever you kill a golem your charge lasts for an increased period of time, &amp;#039;&amp;#039;&amp;#039;35s/30s/25s/20s&amp;#039;&amp;#039;&amp;#039; and all allies with in 10 blocks gain &amp;#039;&amp;#039;&amp;#039;Thick Skinned&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Debuff Resistance&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;120s/90s/60s/30s&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Thick Skinned -&amp;#039;&amp;#039;&amp;#039; Immune to bleed effects caused by defender modules.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Debuff Resistance -&amp;#039;&amp;#039;&amp;#039; Immune to debuffs, and any debuffs you have before it activates get removed when applied.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Chain Reaction -&amp;#039;&amp;#039;&amp;#039; Whenever a lamp is damaged, another random chosen defending golem will become &amp;#039;&amp;#039;&amp;#039;Stunned&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;25s/20s/15s/10s&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Stunned -&amp;#039;&amp;#039;&amp;#039; Immobilized and will die in one melee hit.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Shield Wall -&amp;#039;&amp;#039;&amp;#039; When blocking with a shield, you mitigate &amp;#039;&amp;#039;&amp;#039;100%/80%/60%/40%&amp;#039;&amp;#039;&amp;#039; of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &amp;#039;&amp;#039;&amp;#039;200%/200%/100%/100%&amp;#039;&amp;#039;&amp;#039; absorption hearts (1 or 2 hearts)&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
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