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Conquest Points

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Revision as of 08:55, 17 August 2026 by Kaph (talk | contribs) (Import from loka.fandom.com (CC BY-SA), phase 1 essential pages)
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Conquest Points (CP)

Earning Them

Conquest Points can only be obtained by taking part in conquest on the isle of Rivina. This is a faster paced version of conquest known as blitz mode.

  • Every Rivina Tile produces a different number of Conquest Points passively, with each producing more than the last. The smallest tile provides 2cp per day and the largest 100cp.
  • The points each tile yields randomize each month so they are always on different tiles.
  • Conquest Points are a non-tangible resource that cannot be traded.
  • Conquest Points are capped at 400.
  • You can only attack a tile which provides more Conquest Points than the one you own. If successful you swap tile ownership.
  • If you win an attack you earn the number of Conquest Points that tile provides from the defender.
    • If the tile produces 40cp a day, you'll earn 40 instantly.

Spending Them

Alliance leader (if applicable) owns the points and controls who can spend them. You can visit your Town's TGen NPC to purchase spend cp in the shop!

  • Radars modules 60 CP, purchasable infinitely.
  • Industry Buffs (30CP, Qty 12): These are unique in that each of them adds up to a "total pool". You can purchase up to 12 of any of these before you run out for the month. When purchased, these just add extra loot to your Industry Rolls.
    • Ender Pearls (4 per cycle) (dungeon)
    • Blaze Rods (4 per cycle) (dungeon)
    • Ancient Ingots (3 per cycle) (mine)
    • Ghast Tears (4 per cycle) (dungeon)
    • Gunpowder (6 per cycle) (dungeon)
    • Nether Quartz (24 per cycle) (mine)
    • Prismarine Shards (10 per cycle) (mine)
    • Prismarine Crystals (4 per cycle) (mine)
    • Shulker Shells (1 per cycle) (dungeon)
    • Glowstone Dust (24 per cycle) (mine)
  • 3x Home Tile (30CP, infinite, Alliance-Wide): Your home tile produces 3x its loot each cycle.
  • Double Industry Rolls (120CP, Qty: 6, Alliance-Wide): Your Industries have a 50% chance to generate double loot each cycle.
  • Resource Isle (120CP, Qty: 4, Alliance-Wide): The next 200 diamonds mined by any Alliance Player at a Resource Isle will drop double the loot. This stacks with Silk Touch and Fortune.
  • Neutral Mobs (100CP, Qty: 2, Alliance-Wide): Hostile mobs are neutral to you and your allies.
  • Fast Travel (60CP, Qty: 4, Alliance-Wide): You and your allies can use the NPCs at each Boat to fast-travel between continents.
  • Town Lockdown (50CP, Qty: 5): No hostile, neutral, or nomad players may enter your town at all
  • Town Perks: (20CP, Qty: 10): Your town has all the perks that a level 24 town would.
  • Increase Town Balance (40CP, Qty: 4): Instantly add 500 shards to your Town Balance.
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