Template:Crafting/styles.css
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/* Every width/height/padding/border combo below is copied verbatim
from minecraft.wiki's own computed styles, which assume the browser
default box-sizing (content-box) -- but this wiki's global reset
sets box-sizing:border-box on everything, which would shrink each
box's actual content area by its own padding+border instead of
growing the box like the numbers below assume (most visible on the
padded, larger .invslot-large output slot). box-sizing:content-box
on every sized element here restores the original math regardless
of that global default. */
/* Outer beveled GUI panel -- light top/left edge, dark bottom/right
edge, the classic Minecraft "raised" 3D window border. Colors read
directly off minecraft.wiki's own .mcui rule. */
.mcui {
box-sizing: content-box;
display: inline-block;
position: relative;
background-color: #c6c6c6;
border-width: 2px;
border-style: solid;
border-color: #dbdbdb #5b5b5b #5b5b5b #dbdbdb;
padding: 6px;
text-align: left;
white-space: nowrap;
vertical-align: bottom;
color: #000000;
}
.mcui-input {
display: inline-block;
vertical-align: top;
}
.mcui-row {
display: block;
}
.mcui-arrow {
box-sizing: content-box;
display: inline-block;
width: 32px;
height: 27px;
margin: 40px 4px 0;
vertical-align: top;
}
.mcui-output {
display: inline-block;
vertical-align: top;
margin: 28px 0 0;
}
/* Each slot is "recessed" -- the opposite bevel direction from the
outer .mcui panel -- with a flat mid-grey fill. The ::before/::after
corner squares patch the 1px gaps a beveled border otherwise leaves
at two of its four corners; same trick minecraft.wiki uses. */
.invslot {
box-sizing: content-box;
position: relative;
display: inline-block;
background: center center / 32px 32px no-repeat #8b8b8b;
border-width: 2px;
border-style: solid;
border-color: #373737 #ffffff #ffffff #373737;
width: 32px;
height: 32px;
font-size: 16px;
line-height: 1;
text-align: left;
vertical-align: bottom;
}
.invslot::before,
.invslot::after {
content: "";
position: absolute;
background-color: #8b8b8b;
height: 2px;
width: 2px;
pointer-events: none;
}
.invslot::before {
bottom: -2px;
left: -2px;
}
.invslot::after {
top: -2px;
right: -2px;
}
/* The output slot is the same recessed square, just padded out larger. */
.invslot-large {
padding: 8px;
}
/* text-align:center (added on top of minecraft.wiki's own rule, which
just inherits .invslot's left-aligned text) so a narrower-than-32px
icon -- anything given its own *width override in the slot() below
for a non-square file -- sits centered in its slot instead of jammed
against the left edge. */
.invslot-item {
box-sizing: content-box;
position: relative;
display: block;
margin: -2px;
padding: 2px;
width: 32px;
height: 32px;
cursor: default;
text-align: center;
}
.invslot-item a:first-child {
box-sizing: content-box;
position: relative;
display: block;
margin: -2px;
padding: 2px;
width: 32px;
height: 32px;
text-align: center;
}
/* Browsers make <img> draggable by default -- clicking and dragging
the arrow (or any slot's icon) picked it up like a real image
instead of doing nothing, since none of these are meant to be
interacted with beyond an optional click-through link. Removing the
img from pointer targeting entirely stops that; a linked icon still
works since the click then lands on its wrapping <a>, right behind
the img in the same spot, instead of the img itself. */
.pixel-image img {
image-rendering: pixelated;
pointer-events: none;
}
/* Bottom-right stack-size badge -- white Minecraft-style text with a
dark drop shadow instead of an outline, same as the game's own HUD. */
.invslot-stacksize {
position: absolute;
right: 0;
bottom: 0;
text-shadow: 2px 2px 0 #3f3f3f;
z-index: 2;
font-weight: normal;
color: #ffffff;
}
/* Shapeless-recipe badge, top-right corner of the whole widget --
position/size read directly off minecraft.wiki's own .mcui-icons/
.mcui-shapeless rules. Uses a native title="" tooltip (cursor:help
shows the explanation on hover) rather than the custom hover-card
used for item slots above -- that's genuinely what minecraft.wiki
itself does for this specific badge too, so no extra CSS needed to
match it. */
.mcui-icons {
position: absolute;
top: 6px;
right: 6px;
}
.mcui-shapeless {
display: inline-block;
width: 19px;
height: 15px;
cursor: help;
}
/* Item hover tooltip -- minecraft.wiki's own #minetip-tooltip gadget
follows the cursor via JS, which this wiki can't add (same
interface-admin restriction as Common.css). A pure-CSS
:hover + ::after tooltip anchored above the slot gets the same
look -- near-black background, a purple-tinted border, and white
text with Minecraft's signature hard drop-shadow instead of an
outline -- without needing any script at all. */
.invslot-item[data-tooltip]:hover::after {
content: attr(data-tooltip);
position: absolute;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
margin-bottom: 6px;
box-sizing: content-box;
background-color: rgba(16, 0, 16, .94);
border: 2px solid rgba(100, 40, 220, .6);
padding: .3em .6em;
color: #fbfbfb;
text-shadow: .1em .1em 0 #3e3e3e;
font-size: .8em;
font-weight: normal;
white-space: nowrap;
line-height: 1.25;
z-index: 20;
pointer-events: none;
}