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World Capital: Difference between revisions

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However if you lose world capital, all of these buffs will disappear, and all the extra territories you may have taken will be released, starting from furthest away from the leader of the alliance.
However if you lose world capital, all of these buffs will disappear, and all the extra territories you may have taken will be released, starting from furthest away from the leader of the alliance.
[[Category:Conquest]]

Revision as of 23:31, 19 August 2026

The ultimate victory of Loka, world capital. Many have wanted to become it since the beginning of their time on Loka, many have tried many have failed.

How to become World Capital

In order to become world capital you must fight on the conquest island of Balak, and have a lead upon every other town/alliance on the island at the beginning of truce on the last Sunday of any given month. Strength can be gained on Balak either by taking neutral tiles, or fighting other towns/alliances, if you win you gain strength, if you lose, you lose strength. Be sure to amass quite a force to be able to take world capital, as many other alliances will not just let you take it without a fight.

Benefits of World Capital

If you manage to get World Capital, you will acquire a few useful buffs, and even more buffs if you manage to hold onto it for more than one conquest cycle.

  • Each consecutive world capital victory increases the maximum number of territories you can hold on your continent by 5.
  • The cost of these territories is the same as the 30th territory, so taking more will not increase your taxes. The same for module costs.
  • The choice of two world capital policies.

However if you lose world capital, all of these buffs will disappear, and all the extra territories you may have taken will be released, starting from furthest away from the leader of the alliance.