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Capital Policies: Difference between revisions

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'''Capital policies''' are the main reward gained by fighting and becoming the [[capital]] of a continent, or [[capital]] of the world. By default, [[Capital|continent capitals]] tax all towns on their [[Continents|continent]] 10% of their upkeep. Capital policy picks are chosen by a voting system in which [[Towns|town]] owners vote for which [[capital]] they would like to have extra policy picks; depending on how many votes each [[capital]] gets, they receive different numbers of picks.
'''Capital policies''' are the main reward gained by fighting and becoming the [[capital]] of a continent, or [[capital]] of the world. By default, [[Capital|continent capitals]] tax all towns on their [[continent]] 10% of their upkeep. Capital policy picks are chosen by a voting system in which [[town]] owners vote for which [[capital]] they would like to have extra policy picks; depending on how many votes each [[capital]] gets, they receive different numbers of picks.


== Continent Capital Policies ==
== Continent Capital Policies ==
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{{Policy
{{Policy
|name=Capital Surveillance
|name=Capital Surveillance
|benevolent=Every [[Towns|town]] on the [[continents]] [[radars]] now alert the town to the name of the player entering their [[territory]]
|benevolent=Every [[town]] on the [[continents]] [[radars]] now alert the town to the name of the player entering their [[territory]]
|neutral=You and your [[Alliances|alliance]]'s [[radars]] now alert you to the name of the player entering your [[territory]]
|neutral=You and your [[Alliances|alliance]]'s [[radars]] now alert you to the name of the player entering your [[territory]]
|oppressive=All [[radars]] not owned by your [[Alliances|alliance]] no longer announce player detections. Modules installed on radars will still work
|oppressive=All [[radars]] not owned by your [[Alliances|alliance]] no longer announce player detections. Modules installed on radars will still work
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{{Policy
{{Policy
|name=Tax Manipulation
|name=Tax Manipulation
|benevolent=Every [[Towns|town]] on the alliance's [[Continents|continent]] pays 10% less upkeep and are not taxed. (Base cost of a town, plus any dues to the [[Alliances|alliance]] if applicable, minus 10%.)
|benevolent=Every [[town]] on the alliance's [[continent]] pays 10% less upkeep and are not taxed. (Base cost of a town, plus any dues to the [[Alliances|alliance]] if applicable, minus 10%.)
|neutral=Your [[Alliances|alliance]] pays 10% less upkeep. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
|neutral=Your [[Alliances|alliance]] pays 10% less upkeep. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
|oppressive=Every [[Towns|town]] on the [[Continents|continent]] that is not in the [[Alliances|alliance]] pays 10% taxes to the capital
|oppressive=Every [[town]] on the [[continent]] that is not in the [[Alliances|alliance]] pays 10% taxes to the capital
}}
}}
{{Policy
{{Policy
|name=Air Space Control
|name=Air Space Control
|benevolent=Every [[Towns|town]] can fly in all territories on the [[Continents|continent]]
|benevolent=Every [[town]] can fly in all territories on the [[continent]]
|neutral=Your [[Alliances|alliance]] can fly in all [[territories]] on the [[Continents|continent]]
|neutral=Your [[Alliances|alliance]] can fly in all [[territories]] on the [[continent]]
|oppressive=Nobody outside the [[Alliances|alliance]] can fly on the [[Continents|continent]]
|oppressive=Nobody outside the [[Alliances|alliance]] can fly on the [[continent]]
}}
}}
{{Policy
{{Policy
|name=Resource Regulation
|name=Resource Regulation
|benevolent=All blocks on the [[Continents|continent]] have a 50% chance to drop double the items for all [[towns]] on the continent
|benevolent=All blocks on the [[continent]] have a 50% chance to drop double the items for all [[towns]] on the continent
|neutral=All blocks on the [[Continents|continent]] have a 50% chance to drop double the items for your [[Alliances|alliance]]
|neutral=All blocks on the [[continent]] have a 50% chance to drop double the items for your [[Alliances|alliance]]
|oppressive=All blocks on the [[Continents|continent]] have a 50% chance to not drop items to those outside the [[Alliances|alliance]]. (Does not work in [[towns]].)
|oppressive=All blocks on the [[continent]] have a 50% chance to not drop items to those outside the [[Alliances|alliance]]. (Does not work in [[towns]].)
}}
}}
{{Policy
{{Policy
|name=Industry Quotas
|name=Industry Quotas
|benevolent=All [[industries]] on the [[Continents|continent]] have a 50% chance to roll double output
|benevolent=All [[industries]] on the [[continent]] have a 50% chance to roll double output
|neutral=All [[industries]] in your [[Alliances|alliance]] have a 50% chance to roll double output
|neutral=All [[industries]] in your [[Alliances|alliance]] have a 50% chance to roll double output
|oppressive=All [[industries]] on the [[Continents|continent]] that are not in your [[Alliances|alliance]] produce 50% less
|oppressive=All [[industries]] on the [[continent]] that are not in your [[Alliances|alliance]] produce 50% less
}}
}}
{{Policy
{{Policy
|name=Embargo
|name=Embargo
|oppressive=Choose a resource from your [[Continents|continent]] to embargo. Only your [[Alliances|alliance]] can gather that resource
|oppressive=Choose a resource from your [[continent]] to embargo. Only your [[Alliances|alliance]] can gather that resource
}}
}}
{{Policy
{{Policy
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{{Policy
{{Policy
|name=Hell on Loka
|name=Hell on Loka
|neutral=Nether mobs now spawn on your [[Continents|continent]]
|neutral=Nether mobs now spawn on your [[continent]]
}}
}}
{{Policy
{{Policy
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{{Policy
{{Policy
|name=Climate Engineering
|name=Climate Engineering
|neutral=Choose a crop; your [[Towns|town]]'s and any allied [[towns]]' [[The Windmill (Farming Industry)|windmills]] will now only produce that crop
|neutral=Choose a crop; your [[town]]'s and any allied [[towns]]' [[The Windmill (Farming Industry)|windmills]] will now only produce that crop
|oppressive=Crops don't grow on a [[Continents|continent]] of your choosing. (Can be toggled on and off during the month.)
|oppressive=Crops don't grow on a [[continent]] of your choosing. (Can be toggled on and off during the month.)
}}
}}
{{Policy
{{Policy

Revision as of 10:25, 24 August 2026

Capital policies are the main reward gained by fighting and becoming the capital of a continent, or capital of the world. By default, continent capitals tax all towns on their continent 10% of their upkeep. Capital policy picks are chosen by a voting system in which town owners vote for which capital they would like to have extra policy picks; depending on how many votes each capital gets, they receive different numbers of picks.

Continent Capital Policies

Capital Surveillance
BenevolentEvery town on the continents radars now alert the town to the name of the player entering their territory
NeutralYou and your alliance's radars now alert you to the name of the player entering your territory
OppressiveAll radars not owned by your alliance no longer announce player detections. Modules installed on radars will still work
Tax Manipulation
BenevolentEvery town on the alliance's continent pays 10% less upkeep and are not taxed. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
NeutralYour alliance pays 10% less upkeep. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
OppressiveEvery town on the continent that is not in the alliance pays 10% taxes to the capital
Air Space Control
BenevolentEvery town can fly in all territories on the continent
NeutralYour alliance can fly in all territories on the continent
OppressiveNobody outside the alliance can fly on the continent
Resource Regulation
BenevolentAll blocks on the continent have a 50% chance to drop double the items for all towns on the continent
NeutralAll blocks on the continent have a 50% chance to drop double the items for your alliance
OppressiveAll blocks on the continent have a 50% chance to not drop items to those outside the alliance. (Does not work in towns.)
Industry Quotas
BenevolentAll industries on the continent have a 50% chance to roll double output
NeutralAll industries in your alliance have a 50% chance to roll double output
OppressiveAll industries on the continent that are not in your alliance produce 50% less
Embargo
OppressiveChoose a resource from your continent to embargo. Only your alliance can gather that resource
Airship
NeutralAll towns in your alliance can construct an airship, which provides anyone you allow quick travel to the town from Aladra
Hell on Loka
NeutralNether mobs now spawn on your continent
Swift Sailing
NeutralFast travel boats will now allow your alliance members to instantly travel without having to wait. (Shift + right-click the NPCs standing next to each boat.)
Anti Invis
NeutralOnly members of your alliance can be invisible inside your territory. (Does not work in battle zones.)

World Capital Policies

Eminent Domain

Each time in a row a town earns World Capital, they can take an additional 5 territories over the limit. If they are no longer capital after a month, their extra territories reset to 0 and any territories over 30 owned are automatically neutralized.

Tax Override
OppressiveAll capital taxes go to the world capital. Continent capitals receive none
Home Networking
NeutralAll territory generators owned by the alliance can be used as a portal back to Aladra by anyone in the alliance
Global Embargo
OppressiveChoose a resource to embargo. Only your alliance can gather that resource
Climate Engineering
NeutralChoose a crop; your town's and any allied towns' windmills will now only produce that crop
OppressiveCrops don't grow on a continent of your choosing. (Can be toggled on and off during the month.)
Fish, Glorious Fish!
BenevolentEveryone has double the chance of catching a large fish or greater
Dock Protection
BenevolentDock protection is extended to the entire dock territory on the continents