Regeneration: Difference between revisions
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The regeneration mechanic on Loka causes blocks that were broken to come back/regrow after certain periods of time. This can vary from everything coming back, to just plants or nothing at all. | The regeneration mechanic on Loka causes blocks that were broken to come back/regrow after certain periods of time. This can vary from everything coming back, to just plants or nothing at all. See [[World Zone]]s for the full zone-type breakdown, including PvP zone types. | ||
== Regeneration Zone Types == | == Regeneration Zone Types == | ||
| Line 41: | Line 41: | ||
== Regeneration Mechanics == | == Regeneration Mechanics == | ||
* Torches placed against natural blocks go out automatically outside of your town | * Torches placed against natural blocks go out automatically outside of your town | ||
* Temp builders can make changes to territories as if they were a member of the town | * Temp builders can make changes to territories as if they were a member of the town | ||
* Leafcutters that break leaves now properly regen. (unless you own the territory) | * Leafcutters that break leaves now properly regen. (unless you own the territory) | ||
* Regeneration happens roughly 3 hours after a block is modified | * Regeneration happens roughly 3 hours after a block is modified | ||
* Regeneration does not happen if you are very close to it. It will instead wait until you have moved away | * Regeneration does not happen if you are very close to it. It will instead wait until you have moved away | ||
* Valuable blocks will never regenerate and therefore will always drop regardless of the zone you are in. These are the blocks listed on the rules (plus a few others) that may be stolen regardless of whether they make up part of a structure or beacon. (This is to prevent duping and abuse of the system) | * Valuable blocks will never regenerate and therefore will always drop regardless of the zone you are in. These are the blocks listed on the rules (plus a few others) that may be stolen regardless of whether they make up part of a structure or beacon. (This is to prevent duping and abuse of the system) | ||
* You cannot place redstone machinery such as pistons and dispensers in either Rejuvenating and Enduring zone | * You cannot place redstone machinery such as pistons and dispensers in either Rejuvenating and Enduring zone | ||
* In replenishing zones, replenishing resources will not regenerate if there is a player placed block within 3 blocks of it | * In replenishing zones, replenishing resources will not regenerate if there is a player placed block within 3 blocks of it | ||
* If a tile changes into an Enduring zone, like Battle Zones and Ruins, then all players placed blocks prior to the switch are considered natural and will not drop when broken | * If a tile changes into an Enduring zone, like Battle Zones and Ruins, then all players placed blocks prior to the switch are considered natural and will not drop when broken | ||
* Resource Isles ores work in a unique way and will regenerate despite ores being on the valuable blocks list | * Resource Isles ores work in a unique way and will regenerate despite ores being on the valuable blocks list | ||
== Valuable Blocks == | == Valuable Blocks == | ||
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== Nomad Homes == | == Nomad Homes == | ||
* Home is now 32 blocks in every direction from central /home location | * Home is now 32 blocks in every direction from central {{Cmd|/home}} location | ||
* When you join a town your /home is removed | * When you join a town your {{Cmd|/home}} is removed | ||
* Your home is automatically removed if you do not log in for 2 months | * Your home is automatically removed if you do not log in for 2 months | ||
* If you delete your home or it is removed it will regenerate all edits you made after 48 hours | * If you delete your home or it is removed it will regenerate all edits you made after 48 hours | ||
* If multiple nomads have the same area as their home it will not regenerate if just one of them deletes their home | * If multiple nomads have the same area as their home it will not regenerate if just one of them deletes their home | ||
* Nomad homes are replenishing zones | * Nomad homes are replenishing zones | ||
== Battle Zones == | == Battle Zones == | ||
* When an inhibitor is placed the tile becomes an Enduring zone | * When an inhibitor is placed the tile becomes an Enduring zone | ||
* 5 mins prior to the fight starting, players are kicked out of the zone and blocks queued for regen prior to it becoming an Enduring Zone are forced to regen | * 5 mins prior to the fight starting, players are kicked out of the zone and blocks queued for regen prior to it becoming an Enduring Zone are forced to regen | ||
* Player placed blocks placed since the tile became an Enduring zone will drop when broken, however, player placed blocks prior to the inhibitor being placed will not drop | * Player placed blocks placed since the tile became an Enduring zone will drop when broken, however, player placed blocks prior to the inhibitor being placed will not drop | ||
[[Category:World Map]] | [[Category:World Map]] | ||
Latest revision as of 13:35, 24 August 2026
The regeneration mechanic on Loka causes blocks that were broken to come back/regrow after certain periods of time. This can vary from everything coming back, to just plants or nothing at all. See World Zones for the full zone-type breakdown, including PvP zone types.
Regeneration Zone Types
|
Zone Name |
Can you Break Blocks? |
Will Blocks Drop Items? | Will Block Edits Regenerate? |
|---|---|---|---|
| Rejuvenating | Yes | Yes | Yes |
| Enduring | Yes | No (Valuable blocks will drop) | Yes |
| Replenishing | Yes | Yes | Some (Only replenishing resources will regen) |
| Alterable | Yes | Yes | No |
| Eternal | No | No | N/a |
Regeneration Mechanics
- Torches placed against natural blocks go out automatically outside of your town
- Temp builders can make changes to territories as if they were a member of the town
- Leafcutters that break leaves now properly regen. (unless you own the territory)
- Regeneration happens roughly 3 hours after a block is modified
- Regeneration does not happen if you are very close to it. It will instead wait until you have moved away
- Valuable blocks will never regenerate and therefore will always drop regardless of the zone you are in. These are the blocks listed on the rules (plus a few others) that may be stolen regardless of whether they make up part of a structure or beacon. (This is to prevent duping and abuse of the system)
- You cannot place redstone machinery such as pistons and dispensers in either Rejuvenating and Enduring zone
- In replenishing zones, replenishing resources will not regenerate if there is a player placed block within 3 blocks of it
- If a tile changes into an Enduring zone, like Battle Zones and Ruins, then all players placed blocks prior to the switch are considered natural and will not drop when broken
- Resource Isles ores work in a unique way and will regenerate despite ores being on the valuable blocks list
Valuable Blocks
Valuable blocks are those that will never regenerate wherever they are and will also always drop the block regardless of the zone you are in. With the one exception of Eternal Zones as you cannot break blocks here.
- Beacons
- Dragon Eggs
- Ender Chests
- Shulker Boxes
- Anvils
- Brewing Stands
- Jukeboxes
- Heads
- Hoppers
- Lanterns
- Chests/Trapped Chests
- Droppers
- Dispensers
- Furnaces
- All Rail
- All Ores
- All Ore Blocks
- Item Frames
- Banners
- Sea Lanterns
- Glowstone
- Redstone Lamps
- Slime Blocks
- Bookshelves
- All Quartz/Nether Quartz Blocks
- Sponge
- All Prismarine Blocks
Nomad Homes
- Home is now 32 blocks in every direction from central
/homelocation - When you join a town your
/homeis removed - Your home is automatically removed if you do not log in for 2 months
- If you delete your home or it is removed it will regenerate all edits you made after 48 hours
- If multiple nomads have the same area as their home it will not regenerate if just one of them deletes their home
- Nomad homes are replenishing zones
Battle Zones
- When an inhibitor is placed the tile becomes an Enduring zone
- 5 mins prior to the fight starting, players are kicked out of the zone and blocks queued for regen prior to it becoming an Enduring Zone are forced to regen
- Player placed blocks placed since the tile became an Enduring zone will drop when broken, however, player placed blocks prior to the inhibitor being placed will not drop