Capital Policies: Difference between revisions
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{{Policy | {{Policy | ||
|name=Anti Invis | |name=Anti Invis | ||
|neutral=Only members of your [[Alliances|alliance]] can be invisible inside your [[territory]]. (Does not work in [[Battle | |neutral=Only members of your [[Alliances|alliance]] can be invisible inside your [[territory]]. (Does not work in [[Battle Zone|battle zones]].) | ||
}} | }} | ||
</div> | </div> | ||
Latest revision as of 13:35, 24 August 2026
Capital policies are the main reward gained by fighting and becoming the capital of a continent, or capital of the world. By default, continent capitals tax all towns on their continent 10% of their upkeep. Capital policy picks are chosen by a voting system in which town owners vote for which capital they would like to have extra policy picks; depending on how many votes each capital gets, they receive different numbers of picks.
Continent Capital Policies
Capital Surveillance
BenevolentEvery town on the continents radars now alert the town to the name of the player entering their territory
Tax Manipulation
BenevolentEvery town on the alliance's continent pays 10% less upkeep and are not taxed. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
NeutralYour alliance pays 10% less upkeep. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)
Air Space Control
NeutralYour alliance can fly in all territories on the continent
Resource Regulation
Industry Quotas
BenevolentAll industries on the continent have a 50% chance to roll double output
NeutralAll industries in your alliance have a 50% chance to roll double output
OppressiveAll industries on the continent that are not in your alliance produce 50% less
Embargo
Airship
Hell on Loka
NeutralNether mobs now spawn on your continent
Swift Sailing
NeutralFast travel boats will now allow your alliance members to instantly travel without having to wait. (Shift + right-click the NPCs standing next to each boat.)
Anti Invis
NeutralOnly members of your alliance can be invisible inside your territory. (Does not work in battle zones.)
World Capital Policies
Eminent Domain
Each time in a row a town earns World Capital, they can take an additional 5 territories over the limit. If they are no longer capital after a month, their extra territories reset to 0 and any territories over 30 owned are automatically neutralized.
Tax Override
OppressiveAll capital taxes go to the world capital. Continent capitals receive none
Home Networking
NeutralAll territory generators owned by the alliance can be used as a portal back to Aladra by anyone in the alliance
Global Embargo
OppressiveChoose a resource to embargo. Only your alliance can gather that resource
Climate Engineering
OppressiveCrops don't grow on a continent of your choosing. (Can be toggled on and off during the month.)
Fish, Glorious Fish!
BenevolentEveryone has double the chance of catching a large fish or greater
Dock Protection
BenevolentDock protection is extended to the entire dock territory on the continents