Inhibitor: Difference between revisions
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'''Golem Override -''' When attackers warp, Inhib Golems become '''Empowered''' with '''300%/200%/200%/100%''' depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for '''50%/40%/30%/25%''' of the duration of the warp cooldown. | '''Golem Override -''' When attackers warp, Inhib Golems become '''Empowered''' with '''300%/200%/200%/100%''' depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for '''50%/40%/30%/25%''' of the duration of the warp cooldown. | ||
* '''Empowered'''- Base Health of golems increased and immune to projectile damage | * '''Empowered'''- Base Health of golems increased and immune to projectile damage | ||
'''Supercharged -''' Whenever you kill a golem your charge lasts for an increased period of time, '''35s/30s/25s/20s''' and all allies with in 10 blocks gain '''Thick Skinned''' and '''Debuff Resistance''' for '''120s/90s/60s/30s'''. | '''Supercharged -''' Whenever you kill a golem your charge lasts for an increased period of time, '''35s/30s/25s/20s''' and all allies with in 10 blocks gain '''Thick Skinned''' and '''Debuff Resistance''' for '''120s/90s/60s/30s'''. | ||
* '''Thick Skinned -''' Immune to bleed effects caused by defender modules | * '''Thick Skinned -''' Immune to bleed effects caused by defender modules | ||
* '''Debuff Resistance -''' Immune to debuffs, and any debuffs you have before it activates get removed when applied | * '''Debuff Resistance -''' Immune to debuffs, and any debuffs you have before it activates get removed when applied | ||
'''Chain Reaction -''' Whenever a lamp is damaged, another random chosen defending golem will become '''Stunned''' for '''25s/20s/15s/10s'''. | '''Chain Reaction -''' Whenever a lamp is damaged, another random chosen defending golem will become '''Stunned''' for '''25s/20s/15s/10s'''. | ||
* '''Stunned -''' Immobilized and will die in one melee hit | * '''Stunned -''' Immobilized and will die in one melee hit | ||
'''Shield Wall -''' When blocking with a shield, you mitigate '''100%/80%/60%/40%''' of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain '''200%/200%/100%/100%''' absorption hearts (1 or 2 hearts) | '''Shield Wall -''' When blocking with a shield, you mitigate '''100%/80%/60%/40%''' of [[Conquest]] Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain '''200%/200%/100%/100%''' absorption hearts (1 or 2 hearts) | ||
[[Category:Conquest]] | [[Category:Conquest]] | ||
Latest revision as of 13:33, 24 August 2026
Something you use to place on a territory to start a fight there. Cannot select a module for it unless it is against another town, if it is a neutral territory fight, it cannot be moduled.
Inhibitor Modules
Tactical Rush - When attackers warp, allies within 35 blocks of the inhib gain the buff Focused Assault and any allies who die in the Battle Zone will drop an allied healing zone on the ground that will heal for about 2 hearts per second.
- Focused Assault - Gives immunity to any slowing effects and healing potions that you throw cannot heal enemies. The duration is dependent on the number of lamps remaining on your inhib, 420s/360s/300s/240s.
- Healing Zone - Duration of the healing zone depends on how many lamps are left, the range is 120s/100s/80s/60s.
Pearl Bomb - Whenever an attacker throwrs an Ender Pearl, it has a 15% - 5% chance upon landing to spawn an Endermite Bomb that will deal 8-5.5 hearts of damage when it explodes. Damage and spawn rate depend on the number of lamps you have left on your inhib.
Golem Override - When attackers warp, Inhib Golems become Empowered with 300%/200%/200%/100% depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for 50%/40%/30%/25% of the duration of the warp cooldown.
- Empowered- Base Health of golems increased and immune to projectile damage
Supercharged - Whenever you kill a golem your charge lasts for an increased period of time, 35s/30s/25s/20s and all allies with in 10 blocks gain Thick Skinned and Debuff Resistance for 120s/90s/60s/30s.
- Thick Skinned - Immune to bleed effects caused by defender modules
- Debuff Resistance - Immune to debuffs, and any debuffs you have before it activates get removed when applied
Chain Reaction - Whenever a lamp is damaged, another random chosen defending golem will become Stunned for 25s/20s/15s/10s.
- Stunned - Immobilized and will die in one melee hit
Shield Wall - When blocking with a shield, you mitigate 100%/80%/60%/40% of Conquest Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain 200%/200%/100%/100% absorption hearts (1 or 2 hearts)