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Rivina

From the Loka Loka Wiki
Revision as of 23:45, 23 August 2026 by Kaph (talk | contribs) (Merge Enduring Isles' live-map link in ahead of deleting that page)
Rivina
RivinaRivina
Continent
ContinentsAscalonKalrosGaramaAladra
PvP ISLESBalakRivinaZyre
Other WorldsThe EndThe Nether

Rivina, nicknamed Rivi by players, is a chain of five smaller islands bordering the Radiant Tides, sitting alongside Ascalon, Garama, and Aladra. It is the sister isle to Balak — like Balak, Rivina has no towns of its own, existing purely as a battleground for conquest, and winning it grants entry to fight for Balak itself.

Blitz Conquest

Rivina runs its own faster-paced conquest mode, accessed by taking the coral ship in the war district. It's open to any town or alliance rather than reigning capitals alone — and open to everyone, even those already on Balak. Each of Rivina's islands is split into tiles, each worth a set number of conquest points that reset and randomise every month. A town can only attack a tile worth more points than its own, and winning the fight swaps ownership of the tile along with its point value; if the attacker didn't already hold a tile of their own, the defeated defender is left without one and has to claim or attack another. Only one tile can be held at a time, with a limit of one attack and two defends per day, and the same town can't be involved in two fights simultaneously (as with Balak).

Unlike the strength gained through ordinary continent conquest, winning a fight on Rivina earns conquest points instead, which an alliance's leadership can spend on radar modules, industry buffs, town perks, fast travel, and other upgrades.

What makes Blitz Conquest unique from standard conquest:

  • Inhibitors online in 30 minutes (instead of 60m).
  • Fights can only last a maximum of 30 minutes (instead of 60m).
  • Lamps require 3 charges (instead of 5).
  • Each side can only have 10 players max (up to you to manage who's registered to warp at a beacon).
  • Core has half health.
  • Warps happen every 4 minutes (instead of 8m).
  • No reinforcements can be called.
  • Modules are free, and defenders can only have two.
  • You may only have two modules on a tGen.
  • You do not lose armor durability, nor consume pearls, and all potions used are refunded to your town's void storage (or town escrow if it has none) — potions may also be refunded to your market escrow at spawn.