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	<id>https://wiki.lokamc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaph</id>
	<title>Loka Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lokamc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaph"/>
	<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/w/Special:Contributions/Kaph"/>
	<updated>2026-08-25T23:28:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Category:Disambiguation_pages&amp;diff=2508</id>
		<title>Category:Disambiguation pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Category:Disambiguation_pages&amp;diff=2508"/>
		<updated>2026-08-24T17:36:28Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Create category description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages that disambiguate between multiple distinct topics sharing an ambiguous title.&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Category:Staff_ranks&amp;diff=2507</id>
		<title>Category:Staff ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Category:Staff_ranks&amp;diff=2507"/>
		<updated>2026-08-24T17:36:18Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Create category description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages about Loka&#039;s staff-only ranks.&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Void_Storage&amp;diff=2506</id>
		<title>Void Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Void_Storage&amp;diff=2506"/>
		<updated>2026-08-24T14:45:17Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Fix Reinforced Hopper recipe grid arrangement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Void Storage|input}} &#039;&#039;&#039;Void Storage&#039;&#039;&#039; is a feature that allows towns to trade hoppers out in favor of an automatic sorting system. This system relies on item frames to direct where items are sorted. This system can only be used inside a town and can be opened by players not in the town.&lt;br /&gt;
&lt;br /&gt;
== Creating and Using Void Storage ==&lt;br /&gt;
&lt;br /&gt;
To use Void Storage, you first need to craft a few items.&lt;br /&gt;
*Reinforced hoppers - special hoppers used &#039;&#039;&#039;only &#039;&#039;&#039;in Void Storage crafting recipes &lt;br /&gt;
*Access Markers - Item frames that designate a chest as storage chest&lt;br /&gt;
*Deposit Markers - Item frames that designate a chest as a deposit chest&lt;br /&gt;
You can access the recipes for these items in game by doing {{Cmd|/rb}}. All [[Towns|towns]] have a permission associated with Void Storage as well, you can change the level requirement for creating and editing Void Storage under {{Cmd|/town perm}}. &lt;br /&gt;
&lt;br /&gt;
== Crafting Recipes ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1=Reinforced Hopper&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Hopper icon |A1name=Hopper&lt;br /&gt;
|B1=Redstone Comparator icon |B1name=Redstone Comparator&lt;br /&gt;
|C1=Hopper icon |C1name=Hopper&lt;br /&gt;
|A2=Hopper icon |A2name=Hopper&lt;br /&gt;
|B2=Hopper icon |B2name=Hopper&lt;br /&gt;
|C2=Hopper icon |C2name=Hopper&lt;br /&gt;
|A3=Redstone Comparator icon |A3name=Redstone Comparator&lt;br /&gt;
|B3=Hopper icon |B3name=Hopper&lt;br /&gt;
|C3=Redstone Comparator icon |C3name=Redstone Comparator&lt;br /&gt;
|Output=Reinforced Hopper icon |Outputname=Reinforced Hopper |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
|desc2=Void Storage Deposit Marker&lt;br /&gt;
|grid2={{Crafting&lt;br /&gt;
|A1=Block of Redstone icon |A1name=Block of Redstone&lt;br /&gt;
|B1=Reinforced Hopper icon |B1name=Reinforced Hopper&lt;br /&gt;
|C1=Block of Redstone icon |C1name=Block of Redstone&lt;br /&gt;
|A2=Reinforced Hopper icon |A2name=Reinforced Hopper&lt;br /&gt;
|B2=Ender Chest icon |B2name=Ender Chest&lt;br /&gt;
|C2=Reinforced Hopper icon |C2name=Reinforced Hopper&lt;br /&gt;
|A3=Block of Redstone icon |A3name=Block of Redstone&lt;br /&gt;
|B3=Reinforced Hopper icon |B3name=Reinforced Hopper&lt;br /&gt;
|C3=Block of Redstone icon |C3name=Block of Redstone&lt;br /&gt;
|Output=Void Storage icon (input) |Outputname=Void Storage Deposit Marker |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
|desc3=Void Storage Access Marker&lt;br /&gt;
|grid3={{Crafting&lt;br /&gt;
|A1=Block of Redstone icon |A1name=Block of Redstone&lt;br /&gt;
|B1=Reinforced Hopper icon |B1name=Reinforced Hopper&lt;br /&gt;
|C1=Block of Redstone icon |C1name=Block of Redstone&lt;br /&gt;
|A2=Reinforced Hopper icon |A2name=Reinforced Hopper&lt;br /&gt;
|B2=Chest icon |B2name=Chest&lt;br /&gt;
|C2=Reinforced Hopper icon |C2name=Reinforced Hopper&lt;br /&gt;
|A3=Block of Redstone icon |A3name=Block of Redstone&lt;br /&gt;
|B3=Reinforced Hopper icon |B3name=Reinforced Hopper&lt;br /&gt;
|C3=Block of Redstone icon |C3name=Block of Redstone&lt;br /&gt;
|Output=Void Storage icon (output) |Outputname=Void Storage Access Marker |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Access Markers ==&lt;br /&gt;
&lt;br /&gt;
Access markers are the special item frames you need to turn a normal or trapped chest into a Void Storage Access Chest. This chest is where items that you have added to this Config will be sorted to. You can add items to the Config by shift right clicking on the item frame and then shifting items into the inventory.&lt;br /&gt;
&lt;br /&gt;
*Only a maximum of 18 items can be added to each Config&lt;br /&gt;
*Shift-clicking can remove an item from the Config after you&#039;ve removed those items from the chest. Add that item to another Config to do so easily&lt;br /&gt;
*Left click on an item to be taken to the first page that item is stored &lt;br /&gt;
&lt;br /&gt;
*Right click to make that item the display item in your item frame&lt;br /&gt;
*Items shown in the Config also will detail the amount of that item you have stored&lt;br /&gt;
*Shift right click while holding a nametag to name the item frame. &amp;lt;p style=&amp;quot;margin-left:96px;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deposit Markers ==&lt;br /&gt;
&lt;br /&gt;
Deposit Markers are simply the item frames you can put on any normal or trapped chest to turn it into a Void Storage Deposit Chest. Deposit Chests act like they sound. By depositing items into it, they automatically sort items to any chests you have set up for that item. Unlike with Access Chests, however, you can use hoppers (mind [[Hopper Burnout]]) or droppers to push items into Deposit Chests. &lt;br /&gt;
&lt;br /&gt;
== Sorting Rules ==&lt;br /&gt;
&lt;br /&gt;
* Shulkers sorted by color but you do not need to put in each shulker color for it to be sorted in void storage&lt;br /&gt;
* You must put in every enchanted book separately (per enchant)&lt;br /&gt;
* If you plan on putting music discs in your void storage, you must put in each type if you intend on having all of them be sorted into void storage&lt;br /&gt;
&lt;br /&gt;
== Void Split ==&lt;br /&gt;
&lt;br /&gt;
When a Town on Loka dies, the unnatural connections to The Void become severed, causing massive instability in its Void Storage systems. The ability for the storage systems to properly contain their items fails, resulting in each Void Storage chest&#039;s contents being strewn across the town. &lt;br /&gt;
&lt;br /&gt;
At deletion-time, Void Storage chests will distribute all their contents, &#039;&#039;randomly&#039;&#039;, into all available containers found within the town territory. The definition of a container is anything that can hold items, with the single exception of hoppers. This includes things like chests, furnaces, droppers, brewing stands, etc.&lt;br /&gt;
&lt;br /&gt;
A Void Split will end when one of two things occurs:&lt;br /&gt;
# There are no more items left in that town&#039;s Void Storage&lt;br /&gt;
# There are no more containers with free space left in the town&#039;s territory. At this point, any items left in Void Storage &#039;&#039;&#039;will be permanently lost to The Void&#039;&#039;&#039;&lt;br /&gt;
It is important to note that Void Splits are &#039;&#039;entirely randomized&#039;&#039;. The container(s) are chosen in random order, as is what they are filled with. This ensures no natural order as to what chests are filled and what kinds of things they&#039;re filled with. As well this adds more excitement to exploring dead towns because &#039;&#039;any&#039;&#039; container in the town could have valuables in it, rather than just knowing where that town&#039;s vault, or valuables are.&lt;br /&gt;
&lt;br /&gt;
== Notes on Automation ==&lt;br /&gt;
&lt;br /&gt;
Void storage was designed as a system to reduce the load on the server from sorting systems and other automated systems. Due to this, the void storage system will not receive additional features in the near future (as of September 16, 2021) which allow for the automated withdrawal of items from the storage system.{{Ref|source|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|source|[https://lokamc.com/forums/index.php?threads/void-storage-addition-withdrawl-hoppers.5491/#post-52283 Forum discussion].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Void_Storage&amp;diff=2505</id>
		<title>Void Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Void_Storage&amp;diff=2505"/>
		<updated>2026-08-24T14:43:13Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Add Crafting Recipes section for Reinforced Hopper, Void Storage Deposit Marker, and Void Storage Access Marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Void Storage|input}} &#039;&#039;&#039;Void Storage&#039;&#039;&#039; is a feature that allows towns to trade hoppers out in favor of an automatic sorting system. This system relies on item frames to direct where items are sorted. This system can only be used inside a town and can be opened by players not in the town.&lt;br /&gt;
&lt;br /&gt;
== Creating and Using Void Storage ==&lt;br /&gt;
&lt;br /&gt;
To use Void Storage, you first need to craft a few items.&lt;br /&gt;
*Reinforced hoppers - special hoppers used &#039;&#039;&#039;only &#039;&#039;&#039;in Void Storage crafting recipes &lt;br /&gt;
*Access Markers - Item frames that designate a chest as storage chest&lt;br /&gt;
*Deposit Markers - Item frames that designate a chest as a deposit chest&lt;br /&gt;
You can access the recipes for these items in game by doing {{Cmd|/rb}}. All [[Towns|towns]] have a permission associated with Void Storage as well, you can change the level requirement for creating and editing Void Storage under {{Cmd|/town perm}}. &lt;br /&gt;
&lt;br /&gt;
== Crafting Recipes ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1=Reinforced Hopper&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Hopper icon |A1name=Hopper&lt;br /&gt;
|B1=Redstone Comparator icon |B1name=Redstone Comparator&lt;br /&gt;
|C1=Hopper icon |C1name=Hopper&lt;br /&gt;
|A2=Hopper icon |A2name=Hopper&lt;br /&gt;
|B2=Redstone Comparator icon |B2name=Redstone Comparator&lt;br /&gt;
|C2=Hopper icon |C2name=Hopper&lt;br /&gt;
|A3=Hopper icon |A3name=Hopper&lt;br /&gt;
|B3=Redstone Comparator icon |B3name=Redstone Comparator&lt;br /&gt;
|C3=Hopper icon |C3name=Hopper&lt;br /&gt;
|Output=Reinforced Hopper icon |Outputname=Reinforced Hopper |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
|desc2=Void Storage Deposit Marker&lt;br /&gt;
|grid2={{Crafting&lt;br /&gt;
|A1=Block of Redstone icon |A1name=Block of Redstone&lt;br /&gt;
|B1=Reinforced Hopper icon |B1name=Reinforced Hopper&lt;br /&gt;
|C1=Block of Redstone icon |C1name=Block of Redstone&lt;br /&gt;
|A2=Reinforced Hopper icon |A2name=Reinforced Hopper&lt;br /&gt;
|B2=Ender Chest icon |B2name=Ender Chest&lt;br /&gt;
|C2=Reinforced Hopper icon |C2name=Reinforced Hopper&lt;br /&gt;
|A3=Block of Redstone icon |A3name=Block of Redstone&lt;br /&gt;
|B3=Reinforced Hopper icon |B3name=Reinforced Hopper&lt;br /&gt;
|C3=Block of Redstone icon |C3name=Block of Redstone&lt;br /&gt;
|Output=Void Storage icon (input) |Outputname=Void Storage Deposit Marker |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
|desc3=Void Storage Access Marker&lt;br /&gt;
|grid3={{Crafting&lt;br /&gt;
|A1=Block of Redstone icon |A1name=Block of Redstone&lt;br /&gt;
|B1=Reinforced Hopper icon |B1name=Reinforced Hopper&lt;br /&gt;
|C1=Block of Redstone icon |C1name=Block of Redstone&lt;br /&gt;
|A2=Reinforced Hopper icon |A2name=Reinforced Hopper&lt;br /&gt;
|B2=Chest icon |B2name=Chest&lt;br /&gt;
|C2=Reinforced Hopper icon |C2name=Reinforced Hopper&lt;br /&gt;
|A3=Block of Redstone icon |A3name=Block of Redstone&lt;br /&gt;
|B3=Reinforced Hopper icon |B3name=Reinforced Hopper&lt;br /&gt;
|C3=Block of Redstone icon |C3name=Block of Redstone&lt;br /&gt;
|Output=Void Storage icon (output) |Outputname=Void Storage Access Marker |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Access Markers ==&lt;br /&gt;
&lt;br /&gt;
Access markers are the special item frames you need to turn a normal or trapped chest into a Void Storage Access Chest. This chest is where items that you have added to this Config will be sorted to. You can add items to the Config by shift right clicking on the item frame and then shifting items into the inventory.&lt;br /&gt;
&lt;br /&gt;
*Only a maximum of 18 items can be added to each Config&lt;br /&gt;
*Shift-clicking can remove an item from the Config after you&#039;ve removed those items from the chest. Add that item to another Config to do so easily&lt;br /&gt;
*Left click on an item to be taken to the first page that item is stored &lt;br /&gt;
&lt;br /&gt;
*Right click to make that item the display item in your item frame&lt;br /&gt;
*Items shown in the Config also will detail the amount of that item you have stored&lt;br /&gt;
*Shift right click while holding a nametag to name the item frame. &amp;lt;p style=&amp;quot;margin-left:96px;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deposit Markers ==&lt;br /&gt;
&lt;br /&gt;
Deposit Markers are simply the item frames you can put on any normal or trapped chest to turn it into a Void Storage Deposit Chest. Deposit Chests act like they sound. By depositing items into it, they automatically sort items to any chests you have set up for that item. Unlike with Access Chests, however, you can use hoppers (mind [[Hopper Burnout]]) or droppers to push items into Deposit Chests. &lt;br /&gt;
&lt;br /&gt;
== Sorting Rules ==&lt;br /&gt;
&lt;br /&gt;
* Shulkers sorted by color but you do not need to put in each shulker color for it to be sorted in void storage&lt;br /&gt;
* You must put in every enchanted book separately (per enchant)&lt;br /&gt;
* If you plan on putting music discs in your void storage, you must put in each type if you intend on having all of them be sorted into void storage&lt;br /&gt;
&lt;br /&gt;
== Void Split ==&lt;br /&gt;
&lt;br /&gt;
When a Town on Loka dies, the unnatural connections to The Void become severed, causing massive instability in its Void Storage systems. The ability for the storage systems to properly contain their items fails, resulting in each Void Storage chest&#039;s contents being strewn across the town. &lt;br /&gt;
&lt;br /&gt;
At deletion-time, Void Storage chests will distribute all their contents, &#039;&#039;randomly&#039;&#039;, into all available containers found within the town territory. The definition of a container is anything that can hold items, with the single exception of hoppers. This includes things like chests, furnaces, droppers, brewing stands, etc.&lt;br /&gt;
&lt;br /&gt;
A Void Split will end when one of two things occurs:&lt;br /&gt;
# There are no more items left in that town&#039;s Void Storage&lt;br /&gt;
# There are no more containers with free space left in the town&#039;s territory. At this point, any items left in Void Storage &#039;&#039;&#039;will be permanently lost to The Void&#039;&#039;&#039;&lt;br /&gt;
It is important to note that Void Splits are &#039;&#039;entirely randomized&#039;&#039;. The container(s) are chosen in random order, as is what they are filled with. This ensures no natural order as to what chests are filled and what kinds of things they&#039;re filled with. As well this adds more excitement to exploring dead towns because &#039;&#039;any&#039;&#039; container in the town could have valuables in it, rather than just knowing where that town&#039;s vault, or valuables are.&lt;br /&gt;
&lt;br /&gt;
== Notes on Automation ==&lt;br /&gt;
&lt;br /&gt;
Void storage was designed as a system to reduce the load on the server from sorting systems and other automated systems. Due to this, the void storage system will not receive additional features in the near future (as of September 16, 2021) which allow for the automated withdrawal of items from the storage system.{{Ref|source|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|source|[https://lokamc.com/forums/index.php?threads/void-storage-addition-withdrawl-hoppers.5491/#post-52283 Forum discussion].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Redstone_Comparator_icon.png&amp;diff=2504</id>
		<title>File:Redstone Comparator icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Redstone_Comparator_icon.png&amp;diff=2504"/>
		<updated>2026-08-24T14:36:44Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload vanilla item icon from Minecraft Wiki, for Void Storage crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License Mojang}}&lt;br /&gt;
&lt;br /&gt;
Redstone Comparator inventory icon sourced from the [https://minecraft.wiki/ Minecraft Wiki].&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Hopper_icon.png&amp;diff=2503</id>
		<title>File:Hopper icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Hopper_icon.png&amp;diff=2503"/>
		<updated>2026-08-24T14:36:34Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload vanilla item icon from Minecraft Wiki, for Void Storage crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License Mojang}}&lt;br /&gt;
&lt;br /&gt;
Hopper inventory icon sourced from the [https://minecraft.wiki/ Minecraft Wiki].&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Block_of_Redstone_icon.png&amp;diff=2502</id>
		<title>File:Block of Redstone icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Block_of_Redstone_icon.png&amp;diff=2502"/>
		<updated>2026-08-24T14:36:24Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload vanilla item icon from Minecraft Wiki, for Void Storage crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License Mojang}}&lt;br /&gt;
&lt;br /&gt;
Block of Redstone inventory icon sourced from the [https://minecraft.wiki/ Minecraft Wiki].&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Ender_Chest_icon.png&amp;diff=2501</id>
		<title>File:Ender Chest icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Ender_Chest_icon.png&amp;diff=2501"/>
		<updated>2026-08-24T14:36:14Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload vanilla item icon from Minecraft Wiki, for Void Storage crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License Mojang}}&lt;br /&gt;
&lt;br /&gt;
Ender Chest inventory icon sourced from the [https://minecraft.wiki/ Minecraft Wiki].&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Chest_icon.png&amp;diff=2500</id>
		<title>File:Chest icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Chest_icon.png&amp;diff=2500"/>
		<updated>2026-08-24T14:36:04Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload vanilla item icon from Minecraft Wiki, for Void Storage crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License Mojang}}&lt;br /&gt;
&lt;br /&gt;
Chest inventory icon sourced from the [https://minecraft.wiki/ Minecraft Wiki].&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Reinforced_Hopper_icon.png&amp;diff=2499</id>
		<title>File:Reinforced Hopper icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Reinforced_Hopper_icon.png&amp;diff=2499"/>
		<updated>2026-08-24T14:34:01Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload icon from the Loka resource pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Reinforced Hopper icon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka files]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2498</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2498"/>
		<updated>2026-08-24T14:30:43Z</updated>

		<summary type="html">&lt;p&gt;Kaph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn. It requires a [[Basic Crystal]] and a [[Strange Mass]] to craft.&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal icon |A1name=Basic Crystal&lt;br /&gt;
|B1=Strange Mass icon |B1name=Strange Mass&lt;br /&gt;
|Output=Recall Stone icon |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
|shapeless=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2497</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2497"/>
		<updated>2026-08-24T14:30:30Z</updated>

		<summary type="html">&lt;p&gt;Kaph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn. It requires a [[Basic Crystal]] and a [[Strange Mass]] to craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal icon |A1name=Basic Crystal&lt;br /&gt;
|B1=Strange Mass icon |B1name=Strange Mass&lt;br /&gt;
|Output=Recall Stone icon |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
|shapeless=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2496</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2496"/>
		<updated>2026-08-24T14:28:48Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Add the second ingredient (Strange Mass) now that its icon is uploaded, completing the shapeless recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.{{Ref|fandom|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal icon |A1name=Basic Crystal&lt;br /&gt;
|B1=Strange Mass icon |B1name=Strange Mass&lt;br /&gt;
|Output=Recall Stone icon |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
|shapeless=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Strange_Mote_icon.png&amp;diff=2495</id>
		<title>File:Strange Mote icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Strange_Mote_icon.png&amp;diff=2495"/>
		<updated>2026-08-24T14:28:32Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload icon, first frame cropped from the Loka resource pack&amp;#039;s animated texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Strange Mote icon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka files]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=File:Strange_Mass_icon.png&amp;diff=2494</id>
		<title>File:Strange Mass icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=File:Strange_Mass_icon.png&amp;diff=2494"/>
		<updated>2026-08-24T14:28:22Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Upload icon, first frame cropped from the Loka resource pack&amp;#039;s animated texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Strange Mass icon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka files]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2493</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2493"/>
		<updated>2026-08-24T14:25:48Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Mark the recipe as shapeless, per the sourced recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.{{Ref|fandom|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal icon |A1name=Basic Crystal&lt;br /&gt;
|Output=Recall Stone icon |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
|shapeless=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2492</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2492"/>
		<updated>2026-08-24T14:25:31Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Fix broken crafting-grid images: point at the actual uploaded icon files instead of nonexistent File:Basic Crystal.png / File:Recall Stone.png, and fix the mislabeled ingredient name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.{{Ref|fandom|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal icon |A1name=Basic Crystal&lt;br /&gt;
|Output=Recall Stone icon |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2491</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2491"/>
		<updated>2026-08-24T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Kaph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.{{Ref|fandom|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting recipes table&lt;br /&gt;
|desc1={{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039;&lt;br /&gt;
|grid1={{Crafting&lt;br /&gt;
|A1=Basic Crystal |A1name=Strange Mass&lt;br /&gt;
|Output=Recall Stone |Outputname=Recall Stone |Outputamount=1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Achievements&amp;diff=2490</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Achievements&amp;diff=2490"/>
		<updated>2026-08-24T14:15:26Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Link to the new Recall Stone article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are speculated to be 340 achievements on Loka, not including undiscovered hidden achievements. Achievements are separated into categories and their respective rarities. The nine categories, from left to right, are Conquest, World PvP, Minigames, General, Home, Legacy, Exploration, Fishing, and PvE. The achievement rarities are common, uncommon, rare, epic, and legendary. You can receive 1 point to 15 points per achievement based on rarity. All achievements are worth points based on their rarity. The top 10 players who collect the most achievement points will be on the achievements leaderboard.&lt;br /&gt;
&lt;br /&gt;
== Conquest Achievements ==&lt;br /&gt;
&lt;br /&gt;
All achievements earned in [[conquest]]. There are 11 conquest achievements.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Double Kill]&#039;&#039;&#039; - Get a Double Kill in a Conquest Battle (3 points)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Domestic Raiding]&#039;&#039;&#039; - Successfully claim another Town&#039;s Bountiful Territory. (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Global Raid]&#039;&#039;&#039; - Participate in a Capital Bountiful Territory (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Minesweeper] &#039;&#039;&#039;- Step on a Land Mine! (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Not Today!]&#039;&#039;&#039; Hold your Town&#039;s Bountiful Territory (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Triple Kill!]&#039;&#039;&#039; - Get a Triple Kill in a Conquest Battle (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Global Raid]&#039;&#039;&#039; - Successfully claim a Capital Bountiful Territory in a Fight (10 points)&lt;br /&gt;
* &#039;&#039;&#039;[Quad Kill]&#039;&#039;&#039; - Get a Quad Kill in a Conquest Battle (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* Legendary Conquest Achievement Series &lt;br /&gt;
*# &#039;&#039;&#039;[World Leader I]&#039;&#039;&#039; - Pick Continental Policies as a Capital of Loka (15 points)&lt;br /&gt;
*# &#039;&#039;&#039;[Leader of Loka II]&#039;&#039;&#039; - Pick Global Policies as the Capital of Loka (15 points)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Penta Kill!]&#039;&#039;&#039; - Get a Penta Kill in a Conquest Battle! (15 points)&lt;br /&gt;
&lt;br /&gt;
== World PvP ==&lt;br /&gt;
&lt;br /&gt;
All achievements you can receive by slaying other players outside of Conquest. There are 4 World PvP achievements.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Happy Accident]&#039;&#039;&#039; - Kill one of your own town members (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Murderer]&#039;&#039;&#039; - Kill a player in Loka (3 points)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Get Off My Lawn!]&#039;&#039;&#039; - Kill an enemy player in your town (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Pillager]&#039;&#039;&#039; - Kill a player in their own town (6 points)&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
&lt;br /&gt;
All achievements that can be earned in {{Cmd|/pvp}}. There are 34 minigames achievements.&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Artifacter]&#039;&#039;&#039; - Capture an Artifact in Valley of the Artifacts (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Brave the Vale]&#039;&#039;&#039; - Play a game of Vale of Conquest (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[First Steps]&#039;&#039;&#039; - Fight in a ranked 1v1 match (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Into the Valley]&#039;&#039;&#039; - Play a game of Valley of the Artifacts (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Mistake]&#039;&#039;&#039; - Heal your opponent in a ranked arena match (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Practice Makes Perfect]&#039;&#039;&#039; - Fight in an unranked arena challenge (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Proven]&#039;&#039;&#039; - Kill another player in the Proving Grounds (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Proving Grounds]&#039;&#039;&#039; - Join the Loka Proving Grounds (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Stake a Claim]&#039;&#039;&#039; - Capture a Tower in Vale of Conquest (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Talented]&#039;&#039;&#039; - Spending all your Talent Points (1 point)&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Artifact Master]&#039;&#039;&#039; - Capture each of the three Artifacts in a game of Valley of the Artifacts (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Biome Control]&#039;&#039;&#039; - Control a Biome in a game of Vale of Conquest (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Destroyed]&#039;&#039;&#039; - Kill a player with Lunge&#039;s double damage (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Gibbed]&#039;&#039;&#039; - Kill a player with an Explosive Arrow (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[First Blood]&#039;&#039;&#039; - Win a ranked 1v1 arena match (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Fish in a Barrel]&#039;&#039;&#039; - Kill a player while they are caught in a Frost Trap (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Freyjia&#039;s Grace]&#039;&#039;&#039; - Heal 3 or more friendly players with Freyjia&#039;s Arrow (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Healer]&#039;&#039;&#039; - Heal 3 or more friendlies with your Holy Grenade Talent (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Pop Fly]&#039;&#039;&#039; - Hit 3 or more players with an Explosive Arrow (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Shield of Life]&#039;&#039;&#039; - Buff 3 or more friendly players with Life Shield (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Ultimate Stand]&#039;&#039;&#039; - Be attacked by 3 or more players with the Last Stand activated (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Vale Victor]&#039;&#039;&#039; - Win a game of Vale of Conquest (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Valley Victory]&#039;&#039;&#039; - Win a game of Valley of the Artifacts (3 points)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[On a Roll I]&#039;&#039;&#039; - Win 5 ranked Arena matches in a row (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Phew!]&#039;&#039;&#039; - Win a ranked Arena match with 1 heart remaining (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Valley Domination]&#039;&#039;&#039; - Control all three Artifacts in a game of Valley of the Artifacts (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Defused]&#039;&#039;&#039; - Kill a player who has an Explosive Arrow loaded (10 points)&lt;br /&gt;
* &#039;&#039;&#039;[Set in Stone]&#039;&#039;&#039; - Lock down a Tower in a game of Vale of Conquest (10 points)&lt;br /&gt;
* &#039;&#039;&#039;[Well Traveled]&#039;&#039;&#039; - Capture each of the six Towers in a game of Vale of Conquest (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* Legendary Minigames Achievement series&lt;br /&gt;
*# &#039;&#039;&#039;[Duelist I]&#039;&#039;&#039; - Earn the Duelist Title by being a top arena player (15 points)&lt;br /&gt;
*# &#039;&#039;&#039;[Gladiator II]&#039;&#039;&#039; - Earn the Gladiator Title by being a top arena player (15 points)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Shutdown]&#039;&#039;&#039; - Win Valley of the Artifacts 100 to 0 (15 points)&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
All 23 general achievements on Loka.&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[A New Income]&#039;&#039;&#039; - Have one of your sales at the Loka Market purchased (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[A Taste of War]&#039;&#039;&#039; - Take part in a Conquest Training Battle! (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Change of Mind]&#039;&#039;&#039; - Remove a sale from the Loka Market (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Daily Mining]&#039;&#039;&#039; - Mine the Daily Dock Blocks for the first time! (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Exchanged!]&#039;&#039;&#039; - Use the Ore Exchanger at spawn (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[First Time Buyer]&#039;&#039;&#039; - Buy something from the Loka Market (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Knowledge is Power]&#039;&#039;&#039; - Learn a tip about Loka (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Nomadic]&#039;&#039;&#039; - Become a Nomad (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Sparred]&#039;&#039;&#039; - Defeat an opponent in a Sparring Zone (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[The First Set]&#039;&#039;&#039; - Acquire your starting set of Lokan Gear (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Voter!]&#039;&#039;&#039; - Vote for Loka! (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Welcome to the Market!]&#039;&#039;&#039; - Put up your first items for sale at the Loka Market (1 point)&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Better Deals]&#039;&#039;&#039; - Sell an item created by one of your town&#039;s Industries at the Loka Market (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[It Burns!]&#039;&#039;&#039; - Touch the Artifact (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Stains of the Past]&#039;&#039;&#039; - Inspect the blood of a fallen player! (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Strange Collection] - Collect the blood of a fallen player! (3 points)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[The Fruits of Indusry]&#039;&#039;&#039; - Buy an Industry-made item from the Loka Market (3 points)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[An Event!]&#039;&#039;&#039; - Take the Event Portal to a Lokan Event! (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Loka&#039;s Initiation]&#039;&#039;&#039; - Die in spawn (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[An Aura]&#039;&#039;&#039; - Experience the Aura of an Elder of Old One! (10 points)&lt;br /&gt;
* &#039;&#039;&#039;[Parkour Parkour!]&#039;&#039;&#039; - Complete the Parkour course and touch the Artifact at the top! (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[A Quest for Opycs]&#039;&#039;&#039; - Receive [[Opycs]] from an admin perhaps not even knowing why...(15 points)&lt;br /&gt;
* &#039;&#039;&#039;[The Ultimate Helper]&#039;&#039;&#039; - Become a Lokan Subscriber (15 points)&lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
&lt;br /&gt;
All 5 achievements including towns or {{Cmd|/home}}.&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Comfort of Friends]&#039;&#039;&#039; - Join a town (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Home Sweet Home]&#039;&#039;&#039; - Set your home in the wild for the first time (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Whoosh]&#039;&#039;&#039; - Use a Town Portal (1 point)&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Antsy]&#039;&#039;&#039; - Use {{Cmd|/home}} within 5 seconds of dying. (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Leadership Position]&#039;&#039;&#039; -  Be an owner or subowner of a town (3 points)&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
&lt;br /&gt;
Exploration achievements are earned by exploring Loka. There are 17 exploration achievements.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Lost Loot]&#039;&#039;&#039; - Find a Loot Bundle within a Ruin. (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Lost Civilizations I]&#039;&#039;&#039; - Discover the Ruins of a Lost Town. (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[The Three Isles]&#039;&#039;&#039; - Discover all three [[Resource Isles]] (3 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# The Sylvan Isle&lt;br /&gt;
*# The Frigid Isle&lt;br /&gt;
*# The Searing Isle&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Above the Beginning]&#039;&#039;&#039; - Reach the top of the ledges above where it all began (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Ascalon Discovered!]&#039;&#039;&#039; - Discover all of the zones in {{Icon|Ascalon}} [[Ascalon]]. (6 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# Discover Mushroom Isles&lt;br /&gt;
*# Discover Birch &lt;br /&gt;
*# Discover Sunset Isles&lt;br /&gt;
*# Discover Clay Cliffs&lt;br /&gt;
*# Discover Marsh&lt;br /&gt;
*# Discover Plains&lt;br /&gt;
*# Discover Mountains&lt;br /&gt;
*# Discover Ancient Forest&lt;br /&gt;
*# Discover Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Garama Discovered!]&#039;&#039;&#039; - Discover all of the zones in {{Icon|Garama}} [[Garama]] (6 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# Discover Savannah &lt;br /&gt;
*# Discover Desert&lt;br /&gt;
*# Discover Dead Lands&lt;br /&gt;
*# Discover Jungle&lt;br /&gt;
*# Discover Ancient Jungle&lt;br /&gt;
*# Discover Mesa&lt;br /&gt;
*# Discover Swamp&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Kalros Discovered!]&#039;&#039;&#039; - Discover all of the zones in {{Icon|Kalros}} [[Kalros]] (6 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# Discover Ice Wastes&lt;br /&gt;
*# Discover Ice Mountains&lt;br /&gt;
*# Discover Moor&lt;br /&gt;
*# Discover Roofed Forest&lt;br /&gt;
*# Discover Mega Taiga&lt;br /&gt;
*# Discover Taiga&lt;br /&gt;
&lt;br /&gt;
* Timmy&#039;s 4 Fates Series&lt;br /&gt;
*# &#039;&#039;&#039;[Well, well, well  I]&#039;&#039;&#039; - Discover the first fate of Timmy (6 points)&lt;br /&gt;
*# &#039;&#039;&#039;[A Bit Toasty... II]&#039;&#039;&#039; - Discover the second fate of Timmy (6 points)&lt;br /&gt;
*# &#039;&#039;&#039;[Ooh Piece of Candy III]&#039;&#039;&#039; - Discover the third fate of Timmy (6 points)&lt;br /&gt;
*# &#039;&#039;&#039;[The Frost is with you IV]&#039;&#039;&#039; - Discover the fourth fate of Timmy (6 points)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Lost Civilizations II]&#039;&#039;&#039; - Discover 5 Ruins (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Lost Civilizations III]&#039;&#039;&#039; - Discover 20 Ruins. (10 points)&lt;br /&gt;
* &#039;&#039;&#039;[Now this is a story...]&#039;&#039;&#039; - Discover the secret of the Fresh Prince (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warden&#039;s Rest|[A Warden&#039;s Rest]]]&#039;&#039;&#039; - Discover the secret of the den of Midgard&#039;s Rest (15 points)&lt;br /&gt;
* &#039;&#039;&#039;[[Elder&#039;s Rest|[An Elder&#039;s Rest]]]&#039;&#039;&#039; - Reach the fabled dwelling of Elder&#039;s Rest (15 points)&lt;br /&gt;
* &#039;&#039;&#039;[Ruin Hunter]&#039;&#039;&#039; - Discover every active [[Ruins|Ruin]] on Loka (15 points)&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
All 10 achievements are earned by [[fishing]].&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fisherman]&#039;&#039;&#039; - Catch a large fish (1 point)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[ONE POUND FISH!]&#039;&#039;&#039; - Catch a one pound fish! (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Unexpected Catch]&#039;&#039;&#039; - Fish up a Guardian (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Yanked!]&#039;&#039;&#039; - Get yanked into the water by a fish (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[It&#039;s a Monster!]&#039;&#039;&#039; - Catch a monstrous fish! (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[I once caught a fish....]&#039;&#039;&#039; - Catch a gargantuan fish! (15 points)&lt;br /&gt;
* &#039;&#039;&#039;[Master Angler]&#039;&#039;&#039; - Win all three [[Fishing Tournaments]]! (15 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# Top Catcher - Ascalon&lt;br /&gt;
*# Top Catcher - Garama&lt;br /&gt;
*# Top Catcher - Kalros&lt;br /&gt;
&lt;br /&gt;
== Holiday ==&lt;br /&gt;
&lt;br /&gt;
W.I.P&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
&lt;br /&gt;
All 15 PvE achievements on Loka.&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Discovering Aladra]&#039;&#039;&#039; - Complete the intro quests in Aladra (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[My First Item]&#039;&#039;&#039; - Craft your first custom item on Loka (1 point)&lt;br /&gt;
* &#039;&#039;&#039;[Shiny I]&#039;&#039;&#039; - Discover a [[Loot Bundles|Loot Bundle]] (1 point)&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Shiny II]&#039;&#039;&#039; - Open 50 Loot Bundles (3 points)&lt;br /&gt;
* &#039;&#039;&#039;[Shriner]&#039;&#039;&#039; - Purge a Shrine (3 points)&lt;br /&gt;
*&#039;&#039;&#039;[Recalled!]&#039;&#039;&#039; - Use a [[Recall Stone|recall stone]]. (3 points)&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Dragon Hunter]&#039;&#039;&#039; - Kill the Ender Dragon (6 points)&lt;br /&gt;
* &#039;&#039;&#039;[Shiny III]&#039;&#039;&#039; - Open 200 Loot Bundles (6 points)&lt;br /&gt;
&lt;br /&gt;
=== Epic Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Kill the Horseman]&#039;&#039;&#039; - Kill the [[Horseman]] (10 points)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Shiny IV]&#039;&#039;&#039; - Open 500 Loot Bundles (10 points)&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Bundle of Joy!]&#039;&#039;&#039; - Open every rarity of Loot Bundle! (15 points)&lt;br /&gt;
* Requirements:&lt;br /&gt;
*# Common Loot Bundle Found&lt;br /&gt;
*# Uncommon Loot Bundle Found&lt;br /&gt;
*# Rare Loot Bundle Found&lt;br /&gt;
*# Epic Loot Bundle Found&lt;br /&gt;
*# Legendary Loot Bundle Found&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
The exact amount of Legacy achievements are unknown. All holiday achievements and joining since __ achievements are legacy achievements. Legacy achievements do not give achievement points. &lt;br /&gt;
&lt;br /&gt;
Below is a list of known Legacy Achievements&lt;br /&gt;
&lt;br /&gt;
=== Common Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Tricked]&#039;&#039;&#039; - Find Aladra&#039;s Nether&#039;s Eve Trick&lt;br /&gt;
&lt;br /&gt;
=== Rare Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Nether&#039;s Eve 2017]&#039;&#039;&#039; - Received the 2017 Nether&#039;s Eve Wand&lt;br /&gt;
* &#039;&#039;&#039;[Nether&#039;s Eve 2018]&#039;&#039;&#039; - Received the 2018 Nether&#039;s Eve Wand&lt;br /&gt;
* &#039;&#039;&#039;[Nether&#039;s Eve 2019]&#039;&#039;&#039; - Received the 2019 Nether&#039;s Eve Wand&lt;br /&gt;
* &#039;&#039;&#039;[Nether&#039;s Eve 2020]&#039;&#039;&#039; - Received the 2020 Nether&#039;s Eve Wand&lt;br /&gt;
* &#039;&#039;&#039;[Summer Fest 2017]&#039;&#039;&#039; - Receive the 2017 Lokan Summer Festival Firework&lt;br /&gt;
* &#039;&#039;&#039;[Summerfest 2018]&#039;&#039;&#039; - Receive the 2018 Lokan Summer Festival Firework&lt;br /&gt;
* &#039;&#039;&#039;[Summerfest 2019]&#039;&#039;&#039; - Receive the 2018 Lokan Summer Festival Firework&lt;br /&gt;
* &#039;&#039;&#039;[Yuletide Feather]&#039;&#039;&#039; - Received the 2017 Yuletide Feather&lt;br /&gt;
* &#039;&#039;&#039;[Yuletide Snowball]&#039;&#039;&#039; - Received the 2018 Yuletide Snowball&lt;br /&gt;
* &#039;&#039;&#039;[Yuletide Snowball]&#039;&#039;&#039; - Received the 2019 Yuletide Snowball&lt;br /&gt;
&lt;br /&gt;
=== Legendary Achievements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[A Year Old]&#039;&#039;&#039; - One year since joining Loka!&lt;br /&gt;
* &#039;&#039;&#039;[Two-Nine Years Old]&#039;&#039;&#039; - Two-Nine years since joining Loka!&lt;br /&gt;
*&#039;&#039;&#039;[Building HIstory]&#039;&#039;&#039; - Help build the [[Aladra|Aladra Museum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profile/Cosmetics]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Fast_Travel&amp;diff=2489</id>
		<title>Fast Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Fast_Travel&amp;diff=2489"/>
		<updated>2026-08-24T14:15:16Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Link to the new Recall Stone article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several ways to fast travel around Loka: boats, airships, [[Towns|town portals]], homes, and [[Custom Items|Recall Stones]]. Boats and airships travel back and forth between set locations and pick up any player standing on them when they arrive.&lt;br /&gt;
&lt;br /&gt;
== Boats ==&lt;br /&gt;
&lt;br /&gt;
Boats depart from and return to [[Aladra]] on a regular cycle. Most dock NPCs also grant the [[#Swift Sailing Capital Policy|Swift Sailing]] perk to players from an alliance or town that has picked it.&lt;br /&gt;
&lt;br /&gt;
=== Oakhart ===&lt;br /&gt;
&lt;br /&gt;
Travels between [[Aladra|Aladra Docks]] and {{Icon|Ascalon}} [[Ascalon]], returning every few minutes.&lt;br /&gt;
&lt;br /&gt;
=== Vineweaver ===&lt;br /&gt;
&lt;br /&gt;
Travels between [[Aladra|Aladra Docks]] and {{Icon|Garama}} [[Garama]], returning every minute or so.&lt;br /&gt;
&lt;br /&gt;
==== The North Star ====&lt;br /&gt;
&lt;br /&gt;
Travels between [[Aladra|Aladra Docks]] and {{Icon|Kalros}} [[Kalros]], returning within a few minutes.&lt;br /&gt;
&lt;br /&gt;
==== Harbinger of Flame ====&lt;br /&gt;
&lt;br /&gt;
The only way to reach {{Icon|Nether}} the [[The Nether|Nether]], since Nether portals can&#039;t be built on Loka. Docks south of [[Aladra]].&lt;br /&gt;
&lt;br /&gt;
==== The Cinder ====&lt;br /&gt;
&lt;br /&gt;
Travels between the War District of [[Aladra]] and {{Icon|Balak}} [[Balak]], for [[Conquest]]. While Balak is vulnerable, only players already on Balak may board it, and Swift Sailing only works for the return trip to Aladra.&lt;br /&gt;
&lt;br /&gt;
==== The Coral ====&lt;br /&gt;
&lt;br /&gt;
Travels between the Conquest District of [[Aladra]] and {{Icon|Rivina}} [[Rivina]], for [[Conquest]].&lt;br /&gt;
&lt;br /&gt;
==== Frodii&#039;s Dingy ====&lt;br /&gt;
&lt;br /&gt;
Runs between the [[Aladra|Aladra Docks]] and an active [[Fishing Tournaments|fishing tournament]] on the [[Resource Isles|resource islands]] of {{Icon|Garama}} [[Garama]] or {{Icon|Kalros}} [[Kalros]], only while a tournament is running.&lt;br /&gt;
&lt;br /&gt;
== Airships ==&lt;br /&gt;
&lt;br /&gt;
Airships travel back and forth from [[Aladra]] to specific areas. Three are tied to a continent&#039;s [[Capital Policies|Home Networking]] Capital Policy pick; the fourth, the Wake of Eternity, always runs to {{Icon|The End}} [[The End|the End]].&lt;br /&gt;
&lt;br /&gt;
=== Western Breeze ===&lt;br /&gt;
&lt;br /&gt;
{{Icon|Ascalon}} [[Ascalon]]&#039;s airship. Only runs while Ascalon has Home Networking active.&lt;br /&gt;
&lt;br /&gt;
=== Sunset Tempest ===&lt;br /&gt;
&lt;br /&gt;
Travels to {{Icon|Garama}} [[Garama]]&#039;s current town capital. Only runs while Garama has Home Networking active.&lt;br /&gt;
&lt;br /&gt;
=== Frozen Gale ===&lt;br /&gt;
&lt;br /&gt;
Found in [[Aladra]], travels to {{Icon|Kalros}} [[Kalros]]&#039;s current capital. Only runs while Kalros has Home Networking active.&lt;br /&gt;
&lt;br /&gt;
=== Wake of Eternity ===&lt;br /&gt;
&lt;br /&gt;
The only transport to {{Icon|The End}} [[The End|the End]], departing periodically from the large purple tower in [[Aladra]].&lt;br /&gt;
&lt;br /&gt;
== Town Portals ==&lt;br /&gt;
&lt;br /&gt;
[[Towns|Town portals]] give instant, unlimited, cooldown-free travel between a player&#039;s town and [[Aladra]]. They&#039;re moved with a golden axe using the commands covered on [[Towns|Town Zones]]. Intra-Town Portals work the same way between two points inside a single town.&lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
&lt;br /&gt;
Players without a town can set a home to fast travel back to. Homes can be set on any of the three continents ({{Icon|Kalros}} [[Kalros]], {{Icon|Ascalon}} [[Ascalon]], or {{Icon|Garama}} [[Garama]]), but not inside a town&#039;s border or a rejuvenating isle. See [[Towns|Town Portals]] for how to set one.&lt;br /&gt;
&lt;br /&gt;
== Recall Stones ==&lt;br /&gt;
&lt;br /&gt;
The [[Recall Stone]] is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.&lt;br /&gt;
&lt;br /&gt;
== Swift Sailing Capital Policy ==&lt;br /&gt;
&lt;br /&gt;
Swift Sailing is a neutral continent Capital Policy pick that lets alliance members fast travel by boat without waiting for it to arrive &amp;amp;mdash; shift-right-click the dock NPC to use it.&lt;br /&gt;
&lt;br /&gt;
== Home Networking Capital Policy ==&lt;br /&gt;
&lt;br /&gt;
Home Networking is a neutral world Capital Policy pick that turns every [[Territory Generators|Territory Generator]] owned by the alliance into a one-way portal back to spawn for any alliance member. Players can&#039;t teleport to a Territory Generator, only from one.&lt;br /&gt;
&lt;br /&gt;
== Radar Modules ==&lt;br /&gt;
&lt;br /&gt;
A radar module can be placed on a radar to make its tile&#039;s Territory Generator a permanent spawn portal for town/alliance members, until the module is destroyed or changed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2488</id>
		<title>Recall Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Recall_Stone&amp;diff=2488"/>
		<updated>2026-08-24T14:15:00Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Create Recall Stone article, compiled from scattered on-wiki mentions (Fast Travel, Resource Isles, Custom Items, Shard) plus the community Fandom wiki&amp;#039;s crafting recipe and restrictions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|Recall Stone}} &#039;&#039;&#039;Recall Stone&#039;&#039;&#039; is a one-time consumable [[Custom Items|Custom Item]] that teleports the user to spawn.{{Ref|fandom|[1]}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Recall Stones are crafted from a [[Basic Crystal]] and a [[Strange Mass]], using a shapeless recipe.{{Ref|fandom|[1]}} The materials and recipe for them can be found on [[Resource Isles]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* Cannot be used while in combat&lt;br /&gt;
* Must be channeled while standing still to activate&lt;br /&gt;
* Cannot be used inside a foreign town&#039;s protection&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|fandom|Crafting recipe and usage restrictions per the [https://loka.fandom.com/wiki/Recall_Stone community-run Fandom wiki], which is not officially affiliated with Loka.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Festivals&amp;diff=2487</id>
		<title>Festivals</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Festivals&amp;diff=2487"/>
		<updated>2026-08-24T14:09:44Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Turn into a disambiguation page using {{Disambig}} -- title is ambiguous with a not-yet-written second topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Tournaments]] &amp;amp;mdash; planned PvP tournaments and building competitions, run at one of three levels of official support&lt;br /&gt;
* [[Holiday Events]] &amp;amp;mdash; seasonal celebrations like Yuletide, Summer Fest, and Nether&#039;s Eve&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Policies&amp;diff=2486</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Policies&amp;diff=2486"/>
		<updated>2026-08-24T14:09:34Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Turn into a disambiguation page using {{Disambig}} -- title is ambiguous with a not-yet-written second topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Capital Policies]] &amp;amp;mdash; the Conquest mechanic letting a continent or world capital pick special effects for their term&lt;br /&gt;
* [[Rules]] &amp;amp;mdash; Loka&#039;s official server rules&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Slicer&amp;diff=2485</id>
		<title>Slicer</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Slicer&amp;diff=2485"/>
		<updated>2026-08-24T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Remove duplicate blank line before Notes heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deprecated}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox rank&lt;br /&gt;
|name=Slicer&lt;br /&gt;
|purpose=Former Honorific Rank&lt;br /&gt;
|staff=No&lt;br /&gt;
|active=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On July 27th, 2026 the Slicer rank was removed.{{Ref|removal|[1]}} Due to the growing size of the Loka Community and the ever-changing nature of the playerbase, it was becoming too difficult to maintain the standards that were associated with the rank in the past. Slicer was replaced with [[Featured Lokan]], a new recognition for outstanding members of the playerbase that is posted monthly along with [[Capital Day]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slicer&#039;&#039;&#039; was an honorary rank given to those who contributed a lot to the server. Once achieving the rank of Slicer, players received a tag to distinguish themselves from ordinary players in public chat, as well as on the discord and the [[Loka Forums]]. This rank was also seen as a prerequisite for applying to be a [[Sentry]] or [[Guardian]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|removal|[https://forums.lokamc.com/threads/removing-the-slicer-rank.11902/ Forum announcement].}}&lt;br /&gt;
[[Category:Loka Info]]&lt;br /&gt;
[[Category:General]]&lt;br /&gt;
[[Category:Ranks]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Template:Icon/styles.css&amp;diff=2484</id>
		<title>Template:Icon/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Template:Icon/styles.css&amp;diff=2484"/>
		<updated>2026-08-24T13:37:14Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Update stale page-name reference in dev comment after Account Transfers -&amp;gt; Account Transfer move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.loka-icon {&lt;br /&gt;
	display: inline;&lt;br /&gt;
	border-radius: 999px;&lt;br /&gt;
	padding: .28em .75em;&lt;br /&gt;
	background: rgba(0, 0, 0, .35);&lt;br /&gt;
	border: 1px solid rgba(255, 255, 255, .15);&lt;br /&gt;
	box-shadow: 0 1px 2px rgba(0, 0, 0, .35);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (prefers-color-scheme: light) {&lt;br /&gt;
	.loka-icon {&lt;br /&gt;
		background: rgba(0, 0, 0, .06);&lt;br /&gt;
		border-color: #e0d8c3;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* A bare icon&#039;s own vertical-align (below, per icon) only ever aligned the&lt;br /&gt;
   *image* against a following word&#039;s text baseline &amp;amp;mdash; it says nothing&lt;br /&gt;
   about where the image sits inside the pill&#039;s own padding box, and a&lt;br /&gt;
   bare icon can appear with no following text at all (e.g. a rarity badge&lt;br /&gt;
   alone in a table cell). Confirmed live: every bare icon sat a&lt;br /&gt;
   consistent 3px above the pill&#039;s true vertical centre regardless of&lt;br /&gt;
   source image. inline-flex + centring fixes that unconditionally, so no&lt;br /&gt;
   per-icon number is needed for it &amp;amp;mdash; -0.15625em (measured live the&lt;br /&gt;
   same way as everything else here) then aligns the whole *pill* against&lt;br /&gt;
   a following word, replacing the per-icon img-level values that flex&lt;br /&gt;
   would otherwise ignore (vertical-align has no effect on a flex child,&lt;br /&gt;
   same reason the linked kind below stays plain inline instead). */&lt;br /&gt;
.loka-icon--bare {&lt;br /&gt;
	display: inline-flex;&lt;br /&gt;
	align-items: center;&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	/* No bundled label means no pill/badge &amp;amp;mdash; that chrome exists to make a&lt;br /&gt;
	   clickable icon+text unit read as one button-like thing; a lone icon&lt;br /&gt;
	   sitting inline in prose doesn&#039;t need a background of its own. */&lt;br /&gt;
	background: none;&lt;br /&gt;
	border: none;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	border-radius: 0;&lt;br /&gt;
	box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* align-items:center on the pill actually centres its direct child, which&lt;br /&gt;
   is MediaWiki&#039;s own auto-generated file wrapper span &amp;amp;mdash; NOT the &amp;lt;img&amp;gt;&lt;br /&gt;
   directly (a file link always renders as &amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&lt;br /&gt;
   typeof=&amp;quot;mw:File&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&amp;lt;img&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;). Confirmed live: that&lt;br /&gt;
   wrapper&#039;s own height comes from ordinary line-height (19px at this font&lt;br /&gt;
   size), taller than the 16px image itself, so centring the wrapper still&lt;br /&gt;
   left the image 1.4px off. display:block drops the img out of inline&lt;br /&gt;
   line-height layout so its wrapper shrinks to the image&#039;s own exact&lt;br /&gt;
   height instead &amp;amp;mdash; then centring the wrapper really does centre the&lt;br /&gt;
   image, with nothing left depending on line-height math. */&lt;br /&gt;
.loka-icon--bare img {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* An infobox row is already its own compact, bordered container &amp;amp;mdash; a pill&lt;br /&gt;
   inside a pill reads as visual noise rather than a badge, so an icon used&lt;br /&gt;
   there (e.g. a future infobox row value) falls back to plain inline&lt;br /&gt;
   icon+text with no chip of its own. */&lt;br /&gt;
.loka-infobox .loka-icon {&lt;br /&gt;
	background: none;&lt;br /&gt;
	border: none;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	border-radius: 0;&lt;br /&gt;
	box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* No margin-right here (unlike an earlier version of this rule) &amp;amp;mdash; a&lt;br /&gt;
   BARE icon (the default rendering, meant to sit inline in an editor&#039;s&lt;br /&gt;
   own prose) is always surrounded by whatever spacing the editor&lt;br /&gt;
   already typed around the {icon|...} call, e.g. &amp;quot;500 {icon|orb|web}&lt;br /&gt;
   Orbs&amp;quot; already has a real space on both sides in the wikitext. Adding&lt;br /&gt;
   margin-right on top of that stacked an extra gap onto just the right&lt;br /&gt;
   side, confirmed live as a visibly lopsided icon &amp;amp;mdash; tight against the&lt;br /&gt;
   word before it, loose against the word after &amp;amp;mdash; report matched a&lt;br /&gt;
   real heading on [[Account Transfer]]. pill-only and link-only icons&lt;br /&gt;
   (see their own rules below) DO still need a margin here: their own&lt;br /&gt;
   bundled label sits directly adjacent with no space of its own (the&lt;br /&gt;
   template generates both together), unlike a bare icon&#039;s fully&lt;br /&gt;
   editor-typed surroundings. filter:drop-shadow (not box-shadow)&lt;br /&gt;
   follows the icon artwork&#039;s own alpha shape rather than its square&lt;br /&gt;
   bounding box, so the shadow reads as the icon&#039;s own and stays inside&lt;br /&gt;
   the pill&#039;s padding rather than spilling past its edge, unlike the&lt;br /&gt;
   pill&#039;s own box-shadow above. */&lt;br /&gt;
.loka-icon img {&lt;br /&gt;
	filter: drop-shadow(0 1px 1px rgba(0, 0, 0, .55));&lt;br /&gt;
	/* Default for nearly every icon on the wiki now (the pixel-art pack) &amp;amp;mdash;&lt;br /&gt;
	   keeps native-resolution artwork crisp at both its own display size and&lt;br /&gt;
	   the extra 1.5x/2x thumbnails MediaWiki generates for retina screens,&lt;br /&gt;
	   instead of blurring the upscale. The handful of older, higher-&lt;br /&gt;
	   resolution icons (Orbs&#039; emoji variant, the continent shields, Loka&#039;s&lt;br /&gt;
	   crest) override this back to auto in their own per-class rule below. */&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--pill-only img {&lt;br /&gt;
	margin-right: .2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* A linked icon is really two adjacent &amp;lt;a&amp;gt;s (image + label) to the same&lt;br /&gt;
   target, not one &amp;amp;mdash; MediaWiki here doesn&#039;t parse a file link nested&lt;br /&gt;
   inside another link&#039;s label (confirmed live: the brackets come out as&lt;br /&gt;
   literal text), and raw &amp;lt;a href&amp;gt; HTML is sanitized away (also confirmed&lt;br /&gt;
   live), so a true single anchor isn&#039;t reachable from wikitext.&lt;br /&gt;
&lt;br /&gt;
   To make the *whole pill* clickable rather than just the icon and text&lt;br /&gt;
   glyphs, the pill&#039;s own padding moves off the outer span and onto the&lt;br /&gt;
   two anchors themselves &amp;amp;mdash; every visible pixel of the pill, gap and&lt;br /&gt;
   padding included, then belongs to one &amp;lt;a&amp;gt; or the other, both pointing&lt;br /&gt;
   at the same target, so there&#039;s no dead unclickable sliver anywhere in&lt;br /&gt;
   the shape. overflow:hidden keeps each anchor&#039;s own box from poking a&lt;br /&gt;
   square corner out past the pill&#039;s rounded ends. cursor:pointer covers&lt;br /&gt;
   the anchors&#039; own padding and the pill&#039;s border/corners too, so the&lt;br /&gt;
   pointer cursor shows over the *entire* pill, not just the two glyphs. */&lt;br /&gt;
.loka-icon--linked {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	transition: background-color .15s ease, border-color .15s ease;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--linked:hover {&lt;br /&gt;
	background: rgba(240, 207, 142, .16);&lt;br /&gt;
	border-color: rgba(240, 207, 142, .5);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Both anchors stay plain inline (not flex) so the icon and label sit on&lt;br /&gt;
   one shared line box and the per-icon vertical-align rules below (the&lt;br /&gt;
   same ones already proven live elsewhere on this wiki, e.g. the 14px&lt;br /&gt;
   continent shield in Template:Infobox tournament&#039;s host row) actually&lt;br /&gt;
   take effect &amp;amp;mdash; vertical-align has no effect on a flex child, so an&lt;br /&gt;
   earlier inline-flex version of this rule silently broke every one of&lt;br /&gt;
   those already-tuned values and left the icon visibly off against the&lt;br /&gt;
   text. */&lt;br /&gt;
.loka-icon--linked a {&lt;br /&gt;
	display: inline;&lt;br /&gt;
	text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TemplateStyles&#039; selector sanitizer rejects attribute selectors (no&lt;br /&gt;
   [typeof=&amp;quot;mw:File&amp;quot;] to single out the image&#039;s auto-generated wrapper&lt;br /&gt;
   span), so the two anchors are told apart structurally instead: the&lt;br /&gt;
   image sits inside the first child of the pill, the label link is the&lt;br /&gt;
   last child of the pill directly. */&lt;br /&gt;
.loka-icon--linked &amp;gt; :first-child a {&lt;br /&gt;
	/* .25em -&amp;gt; .4em: a bit more breathing room between the icon and its&lt;br /&gt;
	   label text &amp;amp;mdash; the rest of this rule&#039;s padding (top/bottom/left) is&lt;br /&gt;
	   the pill&#039;s own edge padding, untouched. */&lt;br /&gt;
	padding: .28em .4em .28em .75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--linked &amp;gt; a:last-child {&lt;br /&gt;
	padding: .28em .75em .28em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* link=yes without pill=yes &amp;amp;mdash; still the same two-anchor clickable&lt;br /&gt;
   structure as the full pill above (so it&#039;s genuinely one clickable&lt;br /&gt;
   unit, same reasoning), but with the pill chrome stripped back to&lt;br /&gt;
   plain inline, the same reset .loka-infobox .loka-icon above already&lt;br /&gt;
   does for a different context. Needs its own anchor padding/img margin&lt;br /&gt;
   since the pill&#039;s own padding (which normally supplies the icon-to-&lt;br /&gt;
   label gap) is gone &amp;amp;mdash; .loka-icon--linked-plain alone (without also&lt;br /&gt;
   matching .loka-icon--linked) would be equally valid CSS but wouldn&#039;t&lt;br /&gt;
   win the specificity tie against .loka-icon--linked&#039;s own padding/&lt;br /&gt;
   overflow/cursor rules above it in source order, so the selector&lt;br /&gt;
   repeats both classes to be unambiguously more specific instead. */&lt;br /&gt;
.loka-icon--linked.loka-icon--linked-plain {&lt;br /&gt;
	background: none;&lt;br /&gt;
	border: none;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	border-radius: 0;&lt;br /&gt;
	box-shadow: none;&lt;br /&gt;
	overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--linked.loka-icon--linked-plain:hover {&lt;br /&gt;
	background: none;&lt;br /&gt;
	border-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--linked.loka-icon--linked-plain &amp;gt; :first-child a,&lt;br /&gt;
.loka-icon--linked.loka-icon--linked-plain &amp;gt; a:last-child {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--linked-plain img {&lt;br /&gt;
	margin-right: .2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--orbs-emoji img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	height: 0.875em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--orbs-web img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--ascalon img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--kalros img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--garama img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--aladra img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--balak img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--rivina img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--zyre img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--the-end img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--nether img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--loka-crest img {&lt;br /&gt;
	vertical-align: -0.09375em;&lt;br /&gt;
	width: 0.875em;&lt;br /&gt;
	height: auto;&lt;br /&gt;
	image-rendering: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--loka-pixel img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--capital-world img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--capital-continent img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--dev img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--shard-pouch img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--soulbound-bag img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--waterstone img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--twitch img {&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--youtube img {&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--guide-gold img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--guide-purple img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--lcr-megaphone img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--lcr-ballot img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--power-shard-single img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--power-shard-core img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--power-shard-cluster img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--donator-star-1 img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--donator-star-2 img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--donator-star-3 img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--donator-star-4 img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.loka-icon--donator-star-5 img {&lt;br /&gt;
	vertical-align: -0.15625em;&lt;br /&gt;
	height: 1em;&lt;br /&gt;
	width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Regeneration&amp;diff=2483</id>
		<title>Regeneration</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Regeneration&amp;diff=2483"/>
		<updated>2026-08-24T13:35:47Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The regeneration mechanic on Loka causes blocks that were broken to come back/regrow after certain periods of time. This can vary from everything coming back, to just plants or nothing at all. See [[World Zone]]s for the full zone-type breakdown, including PvP zone types.&lt;br /&gt;
&lt;br /&gt;
== Regeneration Zone Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Zone Name&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Can you&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Break Blocks?&amp;lt;/p&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Blocks Drop Items?&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Block Edits Regenerate?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Rejuvenating Zones|Rejuvenating]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Enduring Zones|Enduring]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No (Valuable blocks will drop)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Replenishing Zones|Replenishing]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Some (Only replenishing resources will regen)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Alterable Zones|Alterable]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Yes&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Eternal Zones|Eternal]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|No&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|N/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regeneration Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Torches placed against natural blocks go out automatically outside of your town&lt;br /&gt;
* Temp builders can make changes to territories as if they were a member of the town&lt;br /&gt;
* Leafcutters that break leaves now properly regen. (unless you own the territory)&lt;br /&gt;
* Regeneration happens roughly 3 hours after a block is modified&lt;br /&gt;
* Regeneration does not happen if you are very close to it. It will instead wait until you have moved away&lt;br /&gt;
* Valuable blocks will never regenerate and therefore will always drop regardless of the zone you are in. These are the blocks listed on the rules (plus a few others) that may be stolen regardless of whether they make up part of a structure or beacon. (This is to prevent duping and abuse of the system)&lt;br /&gt;
* You cannot place redstone machinery such as pistons and dispensers in either Rejuvenating and Enduring zone&lt;br /&gt;
* In replenishing zones, replenishing resources will not regenerate if there is a player placed block within 3 blocks of it&lt;br /&gt;
* If a tile changes into an Enduring zone, like Battle Zones and Ruins, then all players placed blocks prior to the switch are considered natural and will not drop when broken&lt;br /&gt;
* Resource Isles ores work in a unique way and will regenerate despite ores being on the valuable blocks list&lt;br /&gt;
&lt;br /&gt;
== Valuable Blocks ==&lt;br /&gt;
&lt;br /&gt;
Valuable blocks are those that will never regenerate wherever they are and will also always drop the block regardless of the zone you are in. With the one exception of Eternal Zones as you cannot break blocks here.&lt;br /&gt;
* Beacons&lt;br /&gt;
* Dragon Eggs&lt;br /&gt;
* Ender Chests&lt;br /&gt;
* Shulker Boxes&lt;br /&gt;
* Anvils&lt;br /&gt;
* Brewing Stands&lt;br /&gt;
* Jukeboxes&lt;br /&gt;
* Heads&lt;br /&gt;
* Hoppers&lt;br /&gt;
* Lanterns&lt;br /&gt;
* Chests/Trapped Chests&lt;br /&gt;
* Droppers&lt;br /&gt;
* Dispensers&lt;br /&gt;
* Furnaces&lt;br /&gt;
* All Rail&lt;br /&gt;
* All Ores&lt;br /&gt;
* All Ore Blocks&lt;br /&gt;
* Item Frames&lt;br /&gt;
* Banners&lt;br /&gt;
* Sea Lanterns&lt;br /&gt;
* Glowstone&lt;br /&gt;
* Redstone Lamps&lt;br /&gt;
* Slime Blocks&lt;br /&gt;
* Bookshelves&lt;br /&gt;
* All Quartz/Nether Quartz Blocks&lt;br /&gt;
* Sponge&lt;br /&gt;
* All Prismarine Blocks&lt;br /&gt;
&lt;br /&gt;
== Nomad Homes ==&lt;br /&gt;
&lt;br /&gt;
* Home is now 32 blocks in every direction from central {{Cmd|/home}} location&lt;br /&gt;
* When you join a town your {{Cmd|/home}} is removed&lt;br /&gt;
* Your home is automatically removed if you do not log in for 2 months&lt;br /&gt;
* If you delete your home or it is removed it will regenerate all edits you made after 48 hours&lt;br /&gt;
* If multiple nomads have the same area as their home it will not regenerate if just one of them deletes their home&lt;br /&gt;
* Nomad homes are replenishing zones&lt;br /&gt;
&lt;br /&gt;
== Battle Zones ==&lt;br /&gt;
&lt;br /&gt;
* When an inhibitor is placed the tile becomes an Enduring zone&lt;br /&gt;
* 5 mins prior to the fight starting, players are kicked out of the zone and blocks queued for regen prior to it becoming an Enduring Zone are forced to regen&lt;br /&gt;
* Player placed blocks placed since the tile became an Enduring zone will drop when broken, however, player placed blocks prior to the inhibitor being placed will not drop&lt;br /&gt;
&lt;br /&gt;
[[Category:World Map]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Modules&amp;diff=2482</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Modules&amp;diff=2482"/>
		<updated>2026-08-24T13:35:37Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules can be added to [[Territory Generators]] and inhibitors to help either defend or destroy the TGen. Offensive modules are only available for inhibitors; defensive modules only for TGens.&lt;br /&gt;
&lt;br /&gt;
Defensive TGen modules are linked to one of the TGen&#039;s power sources and go offline if that source is overloaded during an attack &amp;amp;mdash; a generator can have a maximum of 4 modules. Attacking inhibitor modules are also linked to their power source, but instead of deactivating when a lamp is destroyed, they become weaker and less effective &amp;amp;mdash; [[Inhibitor]]s can have a maximum of 1 module. You can&#039;t equip an attacking module when fighting a neutral territory, since the generator will also have no modules.&lt;br /&gt;
&lt;br /&gt;
== Defensive Modules ==&lt;br /&gt;
&lt;br /&gt;
All modules (where applicable) have a 35-block activation range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Buff Module (Green)&lt;br /&gt;
| Increases the health of golems to 200% (+100%)&lt;br /&gt;
| Limited to 1 per generator&lt;br /&gt;
|-&lt;br /&gt;
| Debilitating Aura (Blue)&lt;br /&gt;
| Golems hit by a melee attack debuff nearby enemies with Slow II, blocking pearling and giving Mining Fatigue I&lt;br /&gt;
| Mutually exclusive with Vicious Attack; limited to 1 per generator&lt;br /&gt;
|-&lt;br /&gt;
| Laser Module (Purple)&lt;br /&gt;
| Fires a laser at a single target, dealing increasing damage over time to it and nearby players until it leaves range&lt;br /&gt;
| Multiple laser towers won&#039;t all target the same player; lasers can&#039;t target through blocks&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Death Module (Black)&lt;br /&gt;
| Fires a laced potion at nearby enemies every 30 seconds, creating a bed of lingering blocks &amp;amp;mdash; walking through them applies &#039;&#039;&#039;Bleed&#039;&#039;&#039; (damage per second)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slow Module (Cyan)&lt;br /&gt;
| Fires a laced potion at nearby enemies every 30 seconds, creating a bed of slowness blocks &amp;amp;mdash; walking through applies Slow II and blocks Ender Pearls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Module (White)&lt;br /&gt;
| Charged enemies in the territory glow to your team; with 5 or fewer attackers left alive, all enemy players glow permanently&lt;br /&gt;
| Any attacker who gets a charge off is debuffed with &#039;&#039;&#039;Spectral Lockdown&#039;&#039;&#039; (can&#039;t damage Golem Protectors for 60 seconds); limited to 1 per generator&lt;br /&gt;
|-&lt;br /&gt;
| TNT Module (Red)&lt;br /&gt;
| Fires primed TNT at enemies within range, dealing heavy knockback and damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Attack (Brown)&lt;br /&gt;
| Golems perform a knockback attack with a 10-second &#039;&#039;&#039;Bleed&#039;&#039;&#039; after teleporting to a player (randomly, or after being struck by an arrow)&lt;br /&gt;
| Mutually exclusive with Debilitating Aura; limited to 1 per generator; prevents Vicious Defense from being used on golems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offensive Modules ==&lt;br /&gt;
&lt;br /&gt;
There are 4 versions of each offensive module, each weaker than the last as your inhibitor&#039;s lamps are destroyed. Where an effect varies between versions, values are listed in decreasing order (e.g. 40% / 30% / 20% / 10%).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Effect&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pearl Bomb (Magenta)&lt;br /&gt;
| On landing, a thrown Ender Pearl has a 15% / 10% / 10% / 5% chance to spawn an Endermite bomb dealing 7.0 / 6.5 / 5.5 / 4.5 hearts on explosion&lt;br /&gt;
| Same Endermite Bomb as the Core; subject to friendly-fire checks; sweeping attacks don&#039;t damage Endermites&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Rush (Orange)&lt;br /&gt;
| Allies within 35 blocks of the inhibitor gain &#039;&#039;&#039;Focused Charge&#039;&#039;&#039; for 420 / 360 / 300 / 240 seconds on warp; allies who die in the Battle Zone drop a healing zone (60 / 50 / 40 / 30 seconds, or until 40h / 30h / 20h / 10h) healing 3 hearts per second&lt;br /&gt;
| &#039;&#039;&#039;Focused Charge&#039;&#039;&#039;: immune to slow, heal pots don&#039;t heal enemies, and death leaves a healing circle that only affects your side&lt;br /&gt;
|-&lt;br /&gt;
| Golem Override (Lime Green)&lt;br /&gt;
| On warp, Inhib Golems become &#039;&#039;&#039;Empowered&#039;&#039;&#039; with 300% / 200% / 200% / 100% base health, disabling all defender modules; each Empowered golem re-enables its paired TGen&#039;s defending module, for 50% / 40% / 30% / 25% of the warp cooldown&lt;br /&gt;
| &#039;&#039;&#039;Empowered&#039;&#039;&#039;: immune to projectile damage, 300% total health&lt;br /&gt;
|-&lt;br /&gt;
| Supercharged (Yellow)&lt;br /&gt;
| Killing a golem extends your charge by 35 / 30 / 25 / 20 seconds and grants allies within 10 blocks &#039;&#039;&#039;Thick Skinned&#039;&#039;&#039; and &#039;&#039;&#039;Debuff Resistance&#039;&#039;&#039; for 120 / 90 / 60 / 30 seconds&lt;br /&gt;
| &#039;&#039;&#039;Thick Skinned&#039;&#039;&#039;: immune to bleed. &#039;&#039;&#039;Debuff Resistance&#039;&#039;&#039;: immune to debuffs, purging any active ones&lt;br /&gt;
|-&lt;br /&gt;
| Chain Reaction (Light Blue)&lt;br /&gt;
| Damaging a lamp &#039;&#039;&#039;Stuns&#039;&#039;&#039; a randomly chosen defending golem for 25 / 20 / 15 / 10 seconds&lt;br /&gt;
| &#039;&#039;&#039;Stunned&#039;&#039;&#039;: immobilized, dies in one melee hit&lt;br /&gt;
|-&lt;br /&gt;
| Shield Wall (Light Gray)&lt;br /&gt;
| Blocking with a shield mitigates 100% / 80% / 60% / 40% of Conquest damage, healing you for the amount mitigated; grants 2 / 2 / 1 / 1 absorption hearts on warp with a shield equipped, with no knockback&lt;br /&gt;
| Conquest damage includes golems, laser modules, TNT modules, core damage, and living bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Module Costs ==&lt;br /&gt;
&lt;br /&gt;
Moduling costs a large quantity of a random resource, which varies per generator for the whole conquest month (changing only at the end of the truce) &amp;amp;mdash; check the NPC inside the generator, or right-click the lamp on its exterior and hover over a module, to see which. Resources fall into three tiers by how easy they are to obtain: high-tier (rarer) resources need fewer of them, low-tier (abundant) resources need more.&lt;br /&gt;
&lt;br /&gt;
On the three continents, cost also rises with how many modules your empire already has:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Modules&lt;br /&gt;
! High Tier Cost&lt;br /&gt;
! Medium Tier Cost&lt;br /&gt;
! Low Tier Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 20 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| 21 - 40 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| 41 - 60 || 256 || 384 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 61 - 80 || 320 || 512 || 1024&lt;br /&gt;
|-&lt;br /&gt;
| 81 - 100 || 384 || 640 || 1280&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 120 || 448 || 768 || 1536&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other locations work differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Balak&#039;&#039;&#039;: a static cost of 128 (high tier) / 256 (medium) / 512 (low), regardless of how many modules you already have&lt;br /&gt;
* &#039;&#039;&#039;Rivina&#039;&#039;&#039;: all modules are free; a generator may only have two&lt;br /&gt;
* &#039;&#039;&#039;Capital bountifuls&#039;&#039;&#039;: all modules are free, and can be changed during the 2-hour warm-up&lt;br /&gt;
* &#039;&#039;&#039;Inhibitors&#039;&#039;&#039;: moduling is always free, picked when the inhibitor is activated&lt;br /&gt;
&lt;br /&gt;
== How to Add a Module ==&lt;br /&gt;
&lt;br /&gt;
Right-click the Generator lamp, hover over the module of choice, and shift-click &amp;amp;mdash; the same steps remove a module too, though there&#039;s little reason to since modules can be changed for free during the 1-hour warm-up before a fight (known as Module Roulette).&lt;br /&gt;
&lt;br /&gt;
A capital bountiful tile is the exception: modules can only be added during its 2-hour warm-up, regardless of whether it already has modules, done by typing {{Cmd|/c list}} and clicking the active fight.&lt;br /&gt;
&lt;br /&gt;
== Module Roulette ==&lt;br /&gt;
&lt;br /&gt;
* In the hour after activating an inhibitor and before the fight starts, all installed modules on both sides are blacked out visually &amp;amp;mdash; neither side can see which module is which&lt;br /&gt;
* Both sides can freely change their installed modules during this window to play against the enemy&#039;s strategy; once the inhibitor goes online and the attack starts, the modules are revealed&lt;br /&gt;
* Swapping doesn&#039;t cost extra &amp;amp;mdash; you already paid up front for your modules&lt;br /&gt;
* Swaps can be done remotely via {{Cmd|/c list}}, by clicking the active fight&lt;br /&gt;
* Only possible if your generator already has modules equipped&lt;br /&gt;
&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Combat_Tags&amp;diff=2481</id>
		<title>Combat Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Combat_Tags&amp;diff=2481"/>
		<updated>2026-08-24T13:35:27Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two different types of &#039;&#039;&#039;combat tags&#039;&#039;&#039;. Yellow tags, in which you will not lose your items, and red tags where you will lose your items and [[Power Shard|shard pouch]]. See [[Combat Logging]] for what happens if you disconnect during a fight.&lt;br /&gt;
&lt;br /&gt;
== Yellow Tags ==&lt;br /&gt;
&lt;br /&gt;
Yellow tags are the type of combat tag that you will get when you are in a [[Battle Zone|battle zone]] and yellow combat zones, such as {{Icon|Nether}} the [[The Nether|Nether]] and {{Icon|The End}} the End. You will lose items that are Unstable but you will not lose regular items, however if you hit somebody who is red tagged, you will be switched to a red combat tag. Yellow tags can be found in [[Battle Zone|battle zones]], and outside of docks in [[Territory#Dock Territories|dock territories]]. These areas are also known as Yellow Wilderness. &lt;br /&gt;
&lt;br /&gt;
You can tell that a player is yellow tagged by the color of the skull emoji next to their name.&lt;br /&gt;
&lt;br /&gt;
Common Yellow Tag Areas:&lt;br /&gt;
&lt;br /&gt;
* Nether (Excluding Dreadfort)&lt;br /&gt;
* End&lt;br /&gt;
* Dock Tiles&lt;br /&gt;
* Yellow Infested&lt;br /&gt;
&lt;br /&gt;
== Red Tags ==&lt;br /&gt;
&lt;br /&gt;
Red tags are the type of combat tag in which you will lose all of your items. You will get these tags when you are in Red Wilderness. Once you are red tagged, you cannot lose the tag unless you get out of combat, meaning you cannot run into Yellow Wilderness and lose your red tag.&lt;br /&gt;
&lt;br /&gt;
Common Red Tag Areas:&lt;br /&gt;
&lt;br /&gt;
* Dreadfort&lt;br /&gt;
* Towns&lt;br /&gt;
* Tiles (Excluding Dock Tiles and Yellow Infested)&lt;br /&gt;
* Red Infested&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Capital_Policies&amp;diff=2480</id>
		<title>Capital Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Capital_Policies&amp;diff=2480"/>
		<updated>2026-08-24T13:35:17Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Capital policies&#039;&#039;&#039; are the main reward gained by fighting and becoming the [[capital]] of a continent, or [[capital]] of the world. By default, [[Capital|continent capitals]] tax all towns on their [[Continents|continent]] 10% of their upkeep. Capital policy picks are chosen by a voting system in which [[Towns|town]] owners vote for which [[capital]] they would like to have extra policy picks; depending on how many votes each [[capital]] gets, they receive different numbers of picks.&lt;br /&gt;
&lt;br /&gt;
== Continent Capital Policies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-policy-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Capital Surveillance&lt;br /&gt;
|benevolent=Every [[Towns|town]] on the [[continents]] [[radars]] now alert the town to the name of the player entering their [[territory]]&lt;br /&gt;
|neutral=You and your [[Alliances|alliance]]&#039;s [[radars]] now alert you to the name of the player entering your [[territory]]&lt;br /&gt;
|oppressive=All [[radars]] not owned by your [[Alliances|alliance]] no longer announce player detections. Modules installed on radars will still work&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Tax Manipulation&lt;br /&gt;
|benevolent=Every [[Towns|town]] on the alliance&#039;s [[Continents|continent]] pays 10% less upkeep and are not taxed. (Base cost of a town, plus any dues to the [[Alliances|alliance]] if applicable, minus 10%.)&lt;br /&gt;
|neutral=Your [[Alliances|alliance]] pays 10% less upkeep. (Base cost of a town, plus any dues to the alliance if applicable, minus 10%.)&lt;br /&gt;
|oppressive=Every [[Towns|town]] on the [[Continents|continent]] that is not in the [[Alliances|alliance]] pays 10% taxes to the capital&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Air Space Control&lt;br /&gt;
|benevolent=Every [[Towns|town]] can fly in all territories on the [[Continents|continent]]&lt;br /&gt;
|neutral=Your [[Alliances|alliance]] can fly in all [[Territory|territories]] on the [[Continents|continent]]&lt;br /&gt;
|oppressive=Nobody outside the [[Alliances|alliance]] can fly on the [[Continents|continent]]&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Resource Regulation&lt;br /&gt;
|benevolent=All blocks on the [[Continents|continent]] have a 50% chance to drop double the items for all [[towns]] on the continent&lt;br /&gt;
|neutral=All blocks on the [[Continents|continent]] have a 50% chance to drop double the items for your [[Alliances|alliance]]&lt;br /&gt;
|oppressive=All blocks on the [[Continents|continent]] have a 50% chance to not drop items to those outside the [[Alliances|alliance]]. (Does not work in [[towns]].)&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Industry Quotas&lt;br /&gt;
|benevolent=All [[industries]] on the [[Continents|continent]] have a 50% chance to roll double output&lt;br /&gt;
|neutral=All [[industries]] in your [[Alliances|alliance]] have a 50% chance to roll double output&lt;br /&gt;
|oppressive=All [[industries]] on the [[Continents|continent]] that are not in your [[Alliances|alliance]] produce 50% less&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Embargo&lt;br /&gt;
|oppressive=Choose a resource from your [[Continents|continent]] to embargo. Only your [[Alliances|alliance]] can gather that resource&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Airship&lt;br /&gt;
|neutral=All [[towns]] in your [[Alliances|alliance]] can construct an airship, which provides anyone you allow quick travel to the town from [[Aladra]]&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Hell on Loka&lt;br /&gt;
|neutral=Nether mobs now spawn on your [[Continents|continent]]&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Swift Sailing&lt;br /&gt;
|neutral=[[Fast Travel|Fast travel]] boats will now allow your [[Alliances|alliance]] members to instantly travel without having to wait. (Shift + right-click the [[NPCs]] standing next to each boat.)&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Anti Invis&lt;br /&gt;
|neutral=Only members of your [[Alliances|alliance]] can be invisible inside your [[territory]]. (Does not work in [[Battle Zone|battle zones]].)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Capital Policies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-policy-perk&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-policy-perk-name&amp;quot;&amp;gt;Eminent Domain&amp;lt;/div&amp;gt;&lt;br /&gt;
Each time in a row a town earns World Capital, they can take an additional 5 territories over the limit. If they are no longer capital after a month, their extra territories reset to 0 and any territories over 30 owned are automatically neutralized.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-policy-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Tax Override&lt;br /&gt;
|oppressive=All [[capital]] taxes go to the [[Capital|world capital]]. [[Capital|Continent capitals]] receive none&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Home Networking&lt;br /&gt;
|neutral=All [[Territory Generators|territory generators]] owned by the [[Alliances|alliance]] can be used as a portal back to [[Aladra]] by anyone in the alliance&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Global Embargo&lt;br /&gt;
|oppressive=Choose a resource to embargo. Only your [[Alliances|alliance]] can gather that resource&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Climate Engineering&lt;br /&gt;
|neutral=Choose a crop; your [[Towns|town]]&#039;s and any allied [[towns]]&#039; [[The Windmill (Farming Industry)|windmills]] will now only produce that crop&lt;br /&gt;
|oppressive=Crops don&#039;t grow on a [[Continents|continent]] of your choosing. (Can be toggled on and off during the month.)&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Fish, Glorious Fish!&lt;br /&gt;
|benevolent=Everyone has double the chance of catching a large fish or greater&lt;br /&gt;
}}&lt;br /&gt;
{{Policy&lt;br /&gt;
|name=Dock Protection&lt;br /&gt;
|benevolent=Dock protection is extended to the entire [[Territory#Dock Territories|dock territory]] on the continents&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Conquest&amp;diff=2479</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Conquest&amp;diff=2479"/>
		<updated>2026-08-24T13:35:07Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Conquest&#039;&#039;&#039; is Loka&#039;s system of territorial warfare between towns and alliances, fought over Territory Generators to expand land and gain strength, ultimately deciding each continent&#039;s &amp;amp;mdash; and the world&#039;s &amp;amp;mdash; [[capital]].&lt;br /&gt;
&lt;br /&gt;
== Territory Generators ==&lt;br /&gt;
&lt;br /&gt;
Statically assigned throughout the continents of Loka are Territory Generators. These nodes are permanent and cannot be broken with normal tools; Territory Generators serve as protection for their respective nodes.&lt;br /&gt;
&lt;br /&gt;
To gain territory for your town, locate the Inhibitor Pad near any T-Gen and step on its pressure plate &amp;amp;mdash; this is how you begin an attack in any form, creating a [[Battle Zone|battle zone]] around the T-Gen until the fight concludes.&lt;br /&gt;
&lt;br /&gt;
During an attack, Iron Golems must be killed to gain a charge. Once charged, an attacker must stand near a power source (Redstone Lamp) to cause an Overload, damaging the power source; this is repeated until the power source is destroyed. Once all 4 power sources are overloaded, the doors to the core room blow open and the battle for the Core can begin.&lt;br /&gt;
&lt;br /&gt;
=== Cores ===&lt;br /&gt;
&lt;br /&gt;
The technology involved with T-Gens is something Lokans know little about &amp;amp;mdash; that hasn&#039;t stopped them from harnessing the power and advantages involved. The cores within the generators have self-defense measures that attempt to kill attackers and slow them down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Endermites|text=At intermittent periods an abundance of Endermites spawn &amp;amp;mdash; not immediately threatening while geared well, but a big hindrance and can be deadly if ignored}}&lt;br /&gt;
{{Feature|name=Molten Floor|text=A chance for the floor to become a deadly area to stand on &amp;amp;mdash; it slowly turns into Magma Blocks and deals damage to anyone on it. Players still on it when the effect ends take generally 80-90% of their health in damage}}&lt;br /&gt;
{{Feature|name=Sub-cores|text=In deterrence of an attack the core shrouds itself as bedrock, creating three sub-cores that must be destroyed for attackers to continue}}&lt;br /&gt;
{{Feature|name=Wither Effect|text=All players in the core room are debuffed with Wither. Emerald Blocks appear on two sides of the room that players can stand on to cleanse the effect}}&lt;br /&gt;
{{Feature|name=Soulsand|text=Random 3x3 areas of the room turn to soulsand and deal damage to anybody standing on them &amp;amp;mdash; easily avoided, but can easily appear under your feet}}&lt;br /&gt;
{{Feature|name=Combustion|text=A random player attacking the core or an Endermite becomes a bomb. After 6 seconds, any players within 10 blocks and line of sight take massive damage and are knocked back}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The type of weapon used affects the total damage dealt to the Core &amp;amp;mdash; a Diamond Sword does the maximum possible damage in a hit (10 damage, where the core has 7,000 HP). Importantly, &#039;&#039;&#039;if you&#039;ve been debuffed by Weakness of any level, your damage to the core is reduced by 40%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Inhibitors ===&lt;br /&gt;
&lt;br /&gt;
Inhibitors are where attackers warp in during a Conquest battle. Similar to Territory Generators, Inhibitors have 4 lamps and 4 Golem Protectors &amp;amp;mdash; to thwart the attack and win a successful defense, all 4 lamps must be overloaded, much like a T-Gen.&lt;br /&gt;
&lt;br /&gt;
Inhibitors have two states, &#039;&#039;&#039;inactive and active&#039;&#039;&#039;. An inactive Inhibitor simply looks like a pad with iron blocks on the ground. Stepping on the pressure plate above the &#039;&#039;&#039;gold block&#039;&#039;&#039; and setting up an attack morphs it into an &#039;&#039;&#039;active state&#039;&#039;&#039; that remains through to the end of the battle.&lt;br /&gt;
&lt;br /&gt;
=== Attack &amp;amp; Defense Limits ===&lt;br /&gt;
&lt;br /&gt;
To prevent a town or alliance from quickly wiping out an enemy, or a coalition from wiping out a single town&#039;s territories in one sweep:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Attacks|text=&#039;&#039;&#039;3&#039;&#039;&#039; times in a 20-hour period &amp;amp;mdash; each attack resets 20 hours after it was launched}}&lt;br /&gt;
{{Feature|name=Defenses|text=&#039;&#039;&#039;5&#039;&#039;&#039; times in a 20-hour period &amp;amp;mdash; each defense resets 20 hours after an attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beacons &amp;amp; Radars ==&lt;br /&gt;
&lt;br /&gt;
=== Beacons ===&lt;br /&gt;
&lt;br /&gt;
Each town can place one inside their borders. Beacons are the main way of teleporting to a Conquest battle &amp;amp;mdash; once a fight has begun, players can individually select which fight to be teleported to by clicking the stone button on the pad&#039;s back wall. In alliances, or when Reinforcements have been called, all beacons in the alliance are synchronized and teleport at the same time.&lt;br /&gt;
&lt;br /&gt;
You have &#039;&#039;&#039;one minute&#039;&#039;&#039; from activating the beacon to get on the pad before the teleport goes off. If your town doesn&#039;t have a beacon, you can create one with {{Cmd|/c create}} and then clicking beacon in your chat.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&lt;br /&gt;
[[Radar]]s are territory buildings that towns can create in territories they own. Each radar costs 200 shards to create and takes 15 minutes to come online once placed, and also contributes to the daily upkeep cost of the town that placed it. Only one radar can be placed per territory. Radars alert a player&#039;s town when someone enters a territory with a radar, showing that player&#039;s coordinates &amp;amp;mdash; the player who tripped it also gets a notification that they&#039;ve been picked up.&lt;br /&gt;
&lt;br /&gt;
Radars can be destroyed by other players. When approached by a player not in the town, a town protector spawns from the radar to defend it; if killed, the attacking player becomes charged and can stand next to the redstone lamps to overload it. Once fully overloaded the radar is destroyed and has to be replaced by the town, dropping some of the shards used for its upkeep. A radar takes 12 charges to destroy.&lt;br /&gt;
&lt;br /&gt;
== Conquest Cycle ==&lt;br /&gt;
&lt;br /&gt;
In order to provide a structured beginning and end to the fighting between towns, conquest cycles are split up into months. They end on the last Sunday of each month at 8PM Eastern, followed by the Truce Period below. The last Sunday of each month is known as Capital Day &amp;amp;mdash; when continent capitals are chosen, world capital is chosen, and promotions for Slicer, Sentry, Guardian, and Elder typically occur.&lt;br /&gt;
&lt;br /&gt;
=== Conquest Locks ===&lt;br /&gt;
&lt;br /&gt;
Conquest Locks exist so that you can&#039;t just move around after fighting for somebody &amp;amp;mdash; they make you think hard about where you&#039;ll be fighting for the next conquest cycle. Use proper judgement before locking to a conquest month, since you won&#039;t be able to move elsewhere to fight once you have.&lt;br /&gt;
&lt;br /&gt;
When you lock to a town &amp;amp;mdash; usually by warping to a fight &amp;amp;mdash; a GUI informs you that your lock won&#039;t be removed until truce is over, so think carefully before locking. Several features are unavailable unless you&#039;re locked to the right town:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid loka-feature-grid--compact&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Modding territories}}&lt;br /&gt;
{{Feature|name=Placing inhibitors}}&lt;br /&gt;
{{Feature|name=Accepting [[Reinforcements]]}}&lt;br /&gt;
{{Feature|name=Calling Reinforcements}}&lt;br /&gt;
{{Feature|name=Warping to fights}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conquest Locks reset when truce begins each month.&lt;br /&gt;
&lt;br /&gt;
=== Truce Period ===&lt;br /&gt;
&lt;br /&gt;
At the end of the month, after Capitals are chosen, an automatic Truce Period is activated &amp;amp;mdash; towns and alliances can&#039;t place inhibitors on each other or on neutral Territory Generators, and no battles may be fought except to start new towns, for 72 hours. This is the only time alliances may be formed and new towns invited to existing ones, so alliances don&#039;t randomly change mid-month and cause strength or confusion issues. Major server updates related to conquest also typically happen during truce, since changing conquest mechanics mid-month would otherwise be unfair.&lt;br /&gt;
&lt;br /&gt;
Once truce ends, votes for extra Capital Policies are tabulated, alliances are locked (except for leaving them), and Conquest Battles resume. If an alliance or town will be fighting on Balak, they&#039;re locked to that once truce ends &amp;amp;mdash; so towns in that alliance can&#039;t then leave to fight on Rivina instead.&lt;br /&gt;
&lt;br /&gt;
Truce occurs on the last Sunday of each month (starting at 8PM Eastern), ending the following Wednesday (4PM Eastern). Conquest truces are also declared during large server events, such as the [[State of the Server]], Official [[Tournaments|Festivals]], and the yearly [[Yuletide]] Truce (typically 12AM Eastern on December 23rd to 12AM on the 26th).&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&lt;br /&gt;
Strength is gained and lost by fighting in Conquest battles against other towns and alliances. At the end of each month (the last Sunday), the town or alliance with the most strength becomes the capital of their continent &amp;amp;mdash; or world capital, if they have the most strength on Balak.&lt;br /&gt;
&lt;br /&gt;
=== Continent Strength ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Neutral Territories|text=No strength is gained from winning against them}}&lt;br /&gt;
{{Feature|name=Decay|text=A territory that loses its link to your town decays after 24 hours; if you have further unlinked territories, one decays every 12 hours after that &amp;amp;mdash; the farthest from your town first}}&lt;br /&gt;
{{Feature|name=Losing a T-Gen|text=Costs 25 strength for one to decay, or 50 for your last one (on top of the usual fight strength loss)}}&lt;br /&gt;
{{Feature|name=Reinforcement Fights|text=Assume both sides are maximum town level and equal in strength when calculating the change}}&lt;br /&gt;
{{Feature|name=Releasing Territory|text=Opens your [[Vulnerability Window|vulnerability window]], removes one attack from your pool, and costs the strength you&#039;d lose fighting a town with 100 strength (28 k-factor)}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength also decays once per real-life day if you hold no territory. The decay-loss formula was changed from using sdiff/800 to sdiff/400, with a final -1 applied to the result:&lt;br /&gt;
&lt;br /&gt;
* Decaying territory: &amp;lt;code&amp;gt;decayLoss = getRatingChange(100, territoryStrength, 50) * 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Holding no territory: &amp;lt;code&amp;gt;decayLoss = getRatingChange(100, territoryStrength, 50)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balak Strength ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid loka-feature-grid--compact&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Taking Neutral Tiles|text=k-factor of 14}}&lt;br /&gt;
{{Feature|name=Fighting Other Towns|text=k-factor of 14 (minimum town level isn&#039;t taken into account)}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conquest Points ==&lt;br /&gt;
&lt;br /&gt;
=== Earning Them ===&lt;br /&gt;
&lt;br /&gt;
Conquest Points can only be earned by taking part in conquest on the isle of [[Rivina]] &amp;amp;mdash; a faster-paced version of conquest known as Blitz mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Passive Income|text=Every Rivina tile produces a different number of Conquest Points, from 2 Conquest Points/day on the smallest tile up to 100 Conquest Points/day on the largest}}&lt;br /&gt;
{{Feature|name=Randomized Monthly|text=The points each tile yields reset every month, so the highest-value tiles are never in the same place twice}}&lt;br /&gt;
{{Feature|name=Non-tangible|text=Conquest Points can&#039;t be traded, and are capped at 400}}&lt;br /&gt;
{{Feature|name=Attacking a Tile|text=Only a tile worth more Conquest Points than your own can be attacked &amp;amp;mdash; winning swaps ownership and instantly earns you that tile&#039;s Conquest Points (e.g. a 40 Conquest Points/day tile nets you 40 Conquest Points immediately)}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spending Them ===&lt;br /&gt;
&lt;br /&gt;
An alliance&#039;s leader (if applicable) owns the points and controls who can spend them, purchased from the shop at your town&#039;s T-Gen NPC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Radars Module || 60 Conquest Points (infinite) || Purchasable infinitely&lt;br /&gt;
|-&lt;br /&gt;
| 3x Home Tile || 30 Conquest Points (infinite, alliance-wide) || Your home tile produces 3x its loot each cycle&lt;br /&gt;
|-&lt;br /&gt;
| Double Industry Rolls || 120 Conquest Points (6, alliance-wide) || Your [[Industries]] have a 50% chance to generate double loot each cycle&lt;br /&gt;
|-&lt;br /&gt;
| Resource Isle || 120 Conquest Points (4, alliance-wide) || The next 200 diamonds mined by any alliance player at a Resource Isle drop double loot; stacks with Silk Touch and Fortune&lt;br /&gt;
|-&lt;br /&gt;
| Neutral Mobs || 100 Conquest Points (2, alliance-wide) || Hostile mobs are neutral to you and your allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Travel]] || 60 Conquest Points (4, alliance-wide) || You and your allies can use the boat NPCs to fast-travel between continents&lt;br /&gt;
|-&lt;br /&gt;
| Town Lockdown || 50 Conquest Points (5) || No hostile, neutral, or nomad players may enter your town at all&lt;br /&gt;
|-&lt;br /&gt;
| Town Perks || 20 Conquest Points (10) || Your town has all the perks of a level 24 town&lt;br /&gt;
|-&lt;br /&gt;
| Increase Town Balance || 40 Conquest Points (4) || Instantly add 500 shards to your Town Balance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Industry Buffs&#039;&#039;&#039; (30 Conquest Points each, up to 12 total per month) add up to a shared pool of extra loot to your Industry Rolls:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid loka-feature-grid--compact&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Ender Pearls|text=4 per cycle, dungeon}}&lt;br /&gt;
{{Feature|name=Blaze Rods|text=4 per cycle, dungeon}}&lt;br /&gt;
{{Feature|name=Ancient Ingots|text=3 per cycle, mine}}&lt;br /&gt;
{{Feature|name=Ghast Tears|text=4 per cycle, dungeon}}&lt;br /&gt;
{{Feature|name=Gunpowder|text=6 per cycle, dungeon}}&lt;br /&gt;
{{Feature|name=Nether Quartz|text=24 per cycle, mine}}&lt;br /&gt;
{{Feature|name=Prismarine Shards|text=10 per cycle, mine}}&lt;br /&gt;
{{Feature|name=Prismarine Crystals|text=4 per cycle, mine}}&lt;br /&gt;
{{Feature|name=Shulker Shells|text=1 per cycle, dungeon}}&lt;br /&gt;
{{Feature|name=Glowstone Dust|text=24 per cycle, mine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conquest Mutators ==&lt;br /&gt;
&lt;br /&gt;
Conquest Mutators are modifiers added to fights to make them more interesting and require extra battle-to-battle strategy, categorized into three groups by how much they affect gameplay (light, medium, or large), plus a separate group of Chaos Mutators.&lt;br /&gt;
&lt;br /&gt;
=== Light Mechanic Change Mutators ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Great Wall of Conquest|text=Walls appear cutting the battlefield in half randomly during the fight, randomly picking the x or z axis. The wall is impassible (bedrock to sky limit)}}&lt;br /&gt;
{{Feature|name=Robin Hood|text=Bows do double damage (not crossbows)}}&lt;br /&gt;
{{Feature|name=Anonymity|text=Player nametags are hidden and everybody has the same skin}}&lt;br /&gt;
{{Feature|name=Corruption|text=A random quarter of the battlefield becomes corrupted, dealing damage to anyone who enters. Changes periodically}}&lt;br /&gt;
{{Feature|name=Snow Storm|text=A random 20-second countdown starts, and everyone has to take shelter before it hits 0 or take major damage and become slowed}}&lt;br /&gt;
{{Feature|name=Stuck in the Mud|text=Huge patches of mud appear in the middle of the battlefield. Stepping in one traps you there for 15 seconds with Slowness II and pearl block}}&lt;br /&gt;
{{Feature|name=Spectral|text=Spectral module effect applies to both sides}}&lt;br /&gt;
{{Feature|name=Vicious Attack|text=All golems have Vicious Attack}}&lt;br /&gt;
{{Feature|name=Debilitating Aura|text=All golems have Debilitating Aura}}&lt;br /&gt;
{{Feature|name=Zoomies|text=Everyone has Speed II and cannot be slowed by modules or debuffs}}&lt;br /&gt;
{{Feature|name=Crystal Healing|text=End crystals now reapply Speed and Strength buff durations and heal players, instead of damaging them}}&lt;br /&gt;
{{Feature|name=Better Together|text=Having 4 or more teammates within 15 blocks grants Regeneration II and Resistance I (or no knockback)}}&lt;br /&gt;
{{Feature|name=Lone Wolf|text=Having no teammate within 30 blocks grants Strength III}}&lt;br /&gt;
{{Feature|name=The Great Equalizer|text=Every hit is a critical hit}}&lt;br /&gt;
{{Feature|name=Spider&#039;s Web|text=Spiders spawn on tiles and randomly place cobwebs behind them}}&lt;br /&gt;
{{Feature|name=Pearl Blocked|text=Nobody can pearl or use chorus fruit}}&lt;br /&gt;
{{Feature|name=Pointless Currency|text=Everyone who dies drops an Opyc}}&lt;br /&gt;
{{Feature|name=Seeping Corruption|text=Water on the tile becomes corrupted (water tiles only)}}&lt;br /&gt;
{{Feature|name=Blood Mine|text=A landmine is placed wherever a player dies}}&lt;br /&gt;
{{Feature|name=Handicap|text=Every kill costs 1 max heart (down to 3 minimum); every death gains 1 max heart (up to 20 maximum)}}&lt;br /&gt;
{{Feature|name=Shulkerless|text=Shulkers can&#039;t be placed in the battle zone, but players drop all potions in their inventory on death}}&lt;br /&gt;
{{Feature|name=Free Fight|text=Potions/AI&#039;s etc. are refunded throughout the fight, just like any regular Rivina fight}}&lt;br /&gt;
{{Feature|name=Where&#039;s Your Head At|text=A beheaded player (with an increased behead chance) spawns a powerful zombie wearing their head in their place &amp;amp;mdash; the head itself isn&#039;t dropped, and the zombie fights for one of the teams}}&lt;br /&gt;
{{Feature|name=Bola Bonanza|text=Webbed Bolas apply Slowness II and bleed for the duration of the pearl cooldown}}&lt;br /&gt;
{{Feature|name=Creep|text=Players who die drop permanent sculk (roughly a 3-block radius) that gives Darkness to anyone standing on it}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medium Mechanic Change Mutators ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Air Support|text=Arrow shots from elytras (with a cooldown) explode on contact with blocks and players, dealing high damage}}&lt;br /&gt;
{{Feature|name=Empowered Modules|text=All modules are empowered}}&lt;br /&gt;
{{Feature|name=Underdog|text=Having fewer lamps than the enemy empowers your modules and buffs your golems}}&lt;br /&gt;
{{Feature|name=Small Army|text=Fight is capped to 25 players per side}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Large Mechanic Change Mutators ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Soul Link|text=Two teammates share a health pool (40 HP / 20 hearts) &amp;amp;mdash; if one dies, both do. Warping in links a new player to your teammate, who has Spectral applied only to you}}&lt;br /&gt;
{{Feature|name=Capture the Flag|text=Get charges by killing your own golems, then run to the enemy lamps to overload them. While carrying a charge, you take no knockback, have Slowness I, and can&#039;t pearl &amp;amp;mdash; charges last longer as a result}}&lt;br /&gt;
{{Feature|name=Mineman Charged|text=Players who die give charges. A neutral golem (or more) sits in the middle of the battle zone as a backup source of charges}}&lt;br /&gt;
{{Feature|name=Assassinate|text=On warping in, you&#039;re randomly assigned an enemy target (shown on the scoreboard, Spectral&#039;d only to you). Killing them auto-applies a charge to a random enemy lamp}}&lt;br /&gt;
{{Feature|name=The Cursed Witch|text=Each team defends a powerful Witch spawning at the other two cardinal structures. Killing the enemy Witch locks down enemy modules for 4 minutes (the mob respawns once the buff wears off)}}&lt;br /&gt;
{{Feature|name=Offense is the Best Defense|text=Two capturable points sit at the other two cardinal structures, with a neutral state too. Controlling one empowers your modules; controlling both makes your structure invulnerable}}&lt;br /&gt;
{{Feature|name=Piggy Banks|text=Pigs roam the battlefield and drop a coin (an unstable soulbound bag) on death &amp;amp;mdash; dying drops your own coins. A deposit point in the middle of the battle zone periodically banks coins while you stand near it (so you can be interrupted by fighting). Once your side deposits enough, friendly Illagers spawn near the enemy structure to help attack it}}&lt;br /&gt;
{{Feature|name=Siege Weapons|text=Three capture points exist &amp;amp;mdash; two at the other cardinal structures, one in the middle. Controlling a cardinal point targets the enemy structure, but only deals damage while you also control the middle point, slowly draining a lamp&#039;s health}}&lt;br /&gt;
{{Feature|name=The Dark Dimension|text=A portal in the middle of the battle zone leads to a dark, instanced version of the fight &amp;amp;mdash; buildings and golems are identical in both, but the players inside are unique to each. Choose which reality to fight or defend in}}&lt;br /&gt;
{{Feature|name=Tower Defense|text=Two capturable points sit at the other cardinal structures, each with a TNT tower acting like four TNT modules in one. Capturing one fires it at the enemy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos Mutators ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=TNT Tag|text=At the start of the fight, a random player has TNT placed on their head with a timer. Meleeing another player passes it on when the timer runs out; whoever holds it when it expires explodes, killing them and damaging those nearby. A new TNT then spawns on someone else}}&lt;br /&gt;
{{Feature|name=Lightning Storm|text=A spot on the battlefield is targeted with lightning, giving players 10 seconds to gather near it. When it strikes, all players within a small radius are randomly smitten &amp;amp;mdash; either taking large damage (8 hearts) or being empowered (full heal, 5 absorption hearts, Strength II, Speed II, Regeneration I)}}&lt;br /&gt;
{{Feature|name=GOAT|text=Goats spawn all over the battlefield and aggressively charge at and knock back players}}&lt;br /&gt;
{{Feature|name=Landfill|text=Gravel randomly falls from the sky onto the tile, piling up into mounds}}&lt;br /&gt;
{{Feature|name=Bouncy Battlefield|text=Jump pads randomly spawn around the battle zone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mutator Functions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;loka-feature-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Feature|name=Re-rolling|text=Mutators re-roll every Wednesday, but all disappear on the last Wednesday before the end of the conquest cycle}}&lt;br /&gt;
{{Feature|name=Rivina &amp;amp; Balak|text=No mutators apply there}}&lt;br /&gt;
{{Feature|name=Newly Captured Tiles|text=A mutator is rolled for a neutral territory if it becomes captured}}&lt;br /&gt;
{{Feature|name=Scope|text=Some mutators are continent- or biome-specific}}&lt;br /&gt;
{{Feature|name=On the Map|text=Visible with a purple flag &amp;amp;mdash; hover over one to see what&#039;s currently active on that tile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Loka Info]]&lt;br /&gt;
[[Category:Conquest| ]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=World_Zone&amp;diff=2478</id>
		<title>World Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=World_Zone&amp;diff=2478"/>
		<updated>2026-08-24T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Bypass redirects left behind by today&amp;#039;s plural-to-singular page moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World zone names are made up of two words, the first describing the Regeneration zone type and the second the PvP zone type. Regen zone names are adjectives at the start of the region zone name. They describe whether you can break blocks, if blocks drop items once broken and if the area will regenerate after you make changes. PvP zone names describe the various states of PvP, and what you lose on death. The same tile/territory can appear as a different zone name/type for different players, based on territory ownership, [[Alignment|alignments]], whether you are in a town etc.&lt;br /&gt;
&lt;br /&gt;
World zone names will appear on a players action bar when they enter a new zone. It will also always be available at the bottom of tab.&lt;br /&gt;
&lt;br /&gt;
== Regeneration Zone Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Zone Name&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Can you&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Break Blocks?&amp;lt;/p&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Blocks Drop Items?&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Block Edits Regenerate?&lt;br /&gt;
|-&lt;br /&gt;
|♲&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Rejuvenating Zones|Rejuvenating]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|♻&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Enduring Zones|Enduring]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Some{{Ref|enduring|[1]}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|⚘&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Replenishing Zones|Replenishing]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Some{{Ref|replenishing|[2]}}&lt;br /&gt;
|-&lt;br /&gt;
|⚒&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Alterable Zones|Alterable]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
|-&lt;br /&gt;
|∞&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Eternal Zones|Eternal]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|enduring|Valuable blocks will drop.}}&lt;br /&gt;
{{Note|replenishing|Only replenishing resources will regen.}}&lt;br /&gt;
&lt;br /&gt;
== PvP Zone Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Zone Name&amp;lt;/p&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|PvP&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Do you Drop&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Items on Death?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|☮&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Sanctuary Zones|Sanctuary]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
|-&lt;br /&gt;
|☠&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;Yellow&#039; Wilderness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Only [[Unstable Items|Unstable]]&lt;br /&gt;
|-&lt;br /&gt;
|☠&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;Red&#039; Wilderness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following Zones exist on Loka&lt;br /&gt;
* [[Sanctuary Zones|Sanctuary Zone]]&lt;br /&gt;
* [[Rejuvenating Isles|Rejuvenating Isle]]&lt;br /&gt;
* {{Icon|Balak}} [[Balak]]&lt;br /&gt;
* {{Icon|Rivina}} [[Rivina]]&lt;br /&gt;
*[[Battle Zone]]&lt;br /&gt;
*[[Territory Zones|Territory Zone]]&lt;br /&gt;
*[[Festival Zones|Festival Zone]]&lt;br /&gt;
*[[The Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World Map]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Radars&amp;diff=2477</id>
		<title>Radars</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Radars&amp;diff=2477"/>
		<updated>2026-08-24T13:33:50Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Radars to Radar: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Radar]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Radar&amp;diff=2476</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Radar&amp;diff=2476"/>
		<updated>2026-08-24T13:33:50Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Radars to Radar: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Radars are territory buildings that towns can place in territories they own. Each radar costs 200 shards to create, and takes 15 minutes to come online once placed. Only one radar can be placed in a territory. &lt;br /&gt;
&lt;br /&gt;
The town/alliance and all friendly towns members will be alerted if a neutral or enemy player enters a territory with a radar, showing that player&#039;s coordinates. Additionally, a player who trips a radar will receive a notification alerting them to the fact that they have been picked up by the radar. Radars will send an alert/ping once every 2 mins even if the player moves to a different territory with a radar in it. &lt;br /&gt;
&lt;br /&gt;
Radars can be equipped with one module at the cost of 60 conquest points (cp). Harmful modules will only trigger on enemies and are not active if there is a conquest fight on that tile. [[Modules]] can never be deleted but you can replace the existing one for a different module at a cost of 60 cp. Radars that are moduled automatically gain stronger golem protectors which have 250% max health and either the Debilitating Aura or Vicious Attack buff.&lt;br /&gt;
&lt;br /&gt;
If a TGen with a Radar is neutralized, the Radar will become &amp;quot;inert&amp;quot;. It can be attacked, but its module (if any) will not work. When a TGen with a Radar is captured, the new owner automatically inherits the Radar.&lt;br /&gt;
&lt;br /&gt;
== Attacking Radars ==&lt;br /&gt;
&lt;br /&gt;
Radars can be destroyed by other players but can only be attacked when the town/alliance that owns the radar has its vulnerability window active. When approached by an enemy or neutral player, 4 golem protectors will spawn from the radar to defend it. If one is killed, the player will become charged and can stand next to one of the redstone lamps to overload it. This must be done 3 times per lamp. Once all 4 lamps are fully overloaded the radar will be destroyed and drop 50% of all shards and conquest points that have been spent on it since it was created. This includes both the initial creation cost and all upkeep. If a radar has a module, the golems spawned to defend it will have 250% max health and have either the Debilitating Aura or Vicious Attack buff (like the respective generator modules). &lt;br /&gt;
&lt;br /&gt;
== Radar Modules ==&lt;br /&gt;
&lt;br /&gt;
=== Discord (Blue) ===&lt;br /&gt;
&lt;br /&gt;
* Your town/alliance Discord channel will be notified of all detected Players&lt;br /&gt;
&lt;br /&gt;
=== Advanced Radar (Yellow) ===&lt;br /&gt;
&lt;br /&gt;
* Tells you name of the player in the territory and sweeps every 1 min (instead of 2m)&lt;br /&gt;
&lt;br /&gt;
=== Land Mines (Red) ===&lt;br /&gt;
&lt;br /&gt;
* Land mines are spawned randomly around tile (buttons) if you stand on em they blow up&lt;br /&gt;
&lt;br /&gt;
=== Home Portal (Magenta) ===&lt;br /&gt;
&lt;br /&gt;
* The Radar&#039;s tile tgen&#039;s portal is usable to go to spawn&lt;br /&gt;
&lt;br /&gt;
=== Spectral (White) ===&lt;br /&gt;
&lt;br /&gt;
* Players detected within the tile are tagged with Spectral for 15s&lt;br /&gt;
&lt;br /&gt;
=== Slow (Cyan) ===&lt;br /&gt;
&lt;br /&gt;
* All enemies have permanent Slow I in the tile&lt;br /&gt;
&lt;br /&gt;
=== Speed (Orange) ===&lt;br /&gt;
&lt;br /&gt;
* All players (including enemies) gain Speed II in the territory&lt;br /&gt;
&lt;br /&gt;
=== Double Mob Drops (Black) ===&lt;br /&gt;
&lt;br /&gt;
* 50% chance of double mob drops in territory for allies only&lt;br /&gt;
&lt;br /&gt;
=== Protection (Green) ===&lt;br /&gt;
&lt;br /&gt;
* Protectors for your Town/Alliance now spawn throughout the territory&lt;br /&gt;
&lt;br /&gt;
== Radar Costs ==&lt;br /&gt;
&lt;br /&gt;
To initially place a radar costs 200 shards. Your town will then be charged daily upkeep for every radar you own on top of your normal town upkeep. The more radars you own, the greater the upkeep cost per radar increases. There is no additional upkeep cost for modules, they are a flat 60 conquest point investment. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number of Radars&lt;br /&gt;
!Total Radar Upkeep Cost&lt;br /&gt;
(Shards per day)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|91&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|136&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|171&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|190&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|253&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|351&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|378&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|406&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|465&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Conquest Buildings]]&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitors&amp;diff=2475</id>
		<title>Inhibitors</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitors&amp;diff=2475"/>
		<updated>2026-08-24T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Inhibitors to Inhibitor: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Inhibitor]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2474</id>
		<title>Inhibitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Inhibitor&amp;diff=2474"/>
		<updated>2026-08-24T13:33:40Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Inhibitors to Inhibitor: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something you use to place on a territory to start a fight there. Cannot select a module for it unless it is against another town, if it is a neutral territory fight, it cannot be moduled. &lt;br /&gt;
&lt;br /&gt;
== Inhibitor Modules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Rush -&#039;&#039;&#039; When attackers warp, allies within 35 blocks of the inhib gain the buff &#039;&#039;&#039;Focused Assault&#039;&#039;&#039; and any allies who die in the Battle Zone will drop an &#039;&#039;&#039;allied healing zone&#039;&#039;&#039; on the ground that will heal for about 2 hearts per second.&lt;br /&gt;
&lt;br /&gt;
* Focused Assault - Gives immunity to any slowing effects and healing potions that you throw cannot heal enemies. The duration is dependent on the number of lamps remaining on your inhib, &#039;&#039;&#039;420s/360s/300s/240s.&#039;&#039;&#039;&lt;br /&gt;
* Healing Zone - Duration of the healing zone depends on how many lamps are left, the range is &#039;&#039;&#039;120s/100s/80s/60s.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl Bomb -&#039;&#039;&#039; Whenever an attacker throwrs an Ender Pearl, it has a &#039;&#039;&#039;15% - 5% chance&#039;&#039;&#039; upon landing to spawn an Endermite Bomb that will deal &#039;&#039;&#039;8-5.5 hearts&#039;&#039;&#039; of damage when it explodes. Damage and spawn rate depend on the number of lamps you have left on your inhib.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golem Override -&#039;&#039;&#039; When attackers warp, Inhib Golems become &#039;&#039;&#039;Empowered&#039;&#039;&#039; with &#039;&#039;&#039;300%/200%/200%/100%&#039;&#039;&#039; depending on how many lamps you have left on your inhib. Upon warp of the attackers all defender TGen modules will be disabled, if the defenders kill your inhibitor golems it will re-enable the paired TGen defending module. This lasts for &#039;&#039;&#039;50%/40%/30%/25%&#039;&#039;&#039; of the duration of the warp cooldown.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Empowered&#039;&#039;&#039;- Base Health of golems increased and immune to projectile damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supercharged -&#039;&#039;&#039; Whenever you kill a golem your charge lasts for an increased period of time, &#039;&#039;&#039;35s/30s/25s/20s&#039;&#039;&#039; and all allies with in 10 blocks gain &#039;&#039;&#039;Thick Skinned&#039;&#039;&#039; and &#039;&#039;&#039;Debuff Resistance&#039;&#039;&#039; for &#039;&#039;&#039;120s/90s/60s/30s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thick Skinned -&#039;&#039;&#039; Immune to bleed effects caused by defender modules&lt;br /&gt;
* &#039;&#039;&#039;Debuff Resistance -&#039;&#039;&#039; Immune to debuffs, and any debuffs you have before it activates get removed when applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain Reaction -&#039;&#039;&#039; Whenever a lamp is damaged, another random chosen defending golem will become &#039;&#039;&#039;Stunned&#039;&#039;&#039; for &#039;&#039;&#039;25s/20s/15s/10s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stunned -&#039;&#039;&#039; Immobilized and will die in one melee hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Wall -&#039;&#039;&#039; When blocking with a shield, you mitigate &#039;&#039;&#039;100%/80%/60%/40%&#039;&#039;&#039; of [[Conquest]] Damage (Modules and Golems) and heal for the amount mitigated, you will also take no knockback from golems and when hit by a golem or a module you will gain &#039;&#039;&#039;200%/200%/100%/100%&#039;&#039;&#039; absorption hearts (1 or 2 hearts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Battle_Zones&amp;diff=2473</id>
		<title>Battle Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Battle_Zones&amp;diff=2473"/>
		<updated>2026-08-24T13:33:30Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Battle Zones to Battle Zone: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battle Zone]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Battle_Zone&amp;diff=2472</id>
		<title>Battle Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Battle_Zone&amp;diff=2472"/>
		<updated>2026-08-24T13:33:30Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Battle Zones to Battle Zone: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle Zones is an area in which a [[conquest]] battle takes place. If you die inside a battle zone, you will not drop any of your items that you have inside your inventory and on your person with the exception of [[blood]] and the chance of [[beheading]].&lt;br /&gt;
&lt;br /&gt;
== Length of Battle Zones ==&lt;br /&gt;
Battle zones are created from the moment an inhibitor is setup on a territory generator. The battle zone will be active during the waiting period before the conquest fight starts, during the entire length of the fight, and for five minutes after the battle has concluded.&lt;br /&gt;
&lt;br /&gt;
== Creating a Battle Zone ==&lt;br /&gt;
To create a battle zone, you must first set up an inhibitor. When an inhibitor is set up, the battle zone will instantly be created. &lt;br /&gt;
&lt;br /&gt;
== Entry Into Battle Zones ==&lt;br /&gt;
Borders to a Battle zone are the entire size of a [[territory]] that encompasses a territory generator.&lt;br /&gt;
&lt;br /&gt;
=== Entry From Creating the Battle Zone ===&lt;br /&gt;
When you create a battle zone, you will be inside the battle zone once it is created. There are two very important differences when creating an inhibitor on a territory generator.&lt;br /&gt;
&lt;br /&gt;
==== Attacking a Territory Generator as a Nomad ====&lt;br /&gt;
As a nomad attacking a territory generator, this will indicate that you are creating a [[Towns|town]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking a Territory Generator as a Town Member/Owner ====&lt;br /&gt;
As a town member or owner attacking a territory generator, this will indicated that you are attacking a territory generator to gain land. Attacking a neutral territory generator (no town owns it) will start the fight in 15 minutes while attacking a territory generator owned by a town will start the fight in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Beacon Entry ===&lt;br /&gt;
There are two types of beacon entry into a battle zone. Both of which work almost exactly the same way by using a beacon as a mode of teleportation to the conquest fight (battle zone). Beacons will teleport you to a battle zone in one of two specific locations dependent on the whether the type of conquest fight is a defense or an attack.&lt;br /&gt;
&lt;br /&gt;
==== Town Beacon Entry ====&lt;br /&gt;
When a conquest defense or attack on your town becomes active, your town beacon will come online in which you can activate with a push of a button and use the beacon as a teleportation device to teleport you to the conquest fight (battle zone). When in an alliance, all allied towns beacons will also become active and with a push of the button, they can also be teleported to the conquest fight (battle zone).&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Beacon Entry ====&lt;br /&gt;
When a town&#039;s territory generator is under attack or it is defending its own territory generator in a defense attack, a town has the option to call reinforcements. Calling reinforcements means that you can get other players on the server who are not in your town, alliance, or continent to come to the conquest battle and help fight or defend the territory with you. When a town calls reinforcements, the player(s) who wish to come help don&#039;t use there town beacon to warp to the fight. Instead, there is two beacons at spawn that are used for these types of fights.&lt;br /&gt;
&lt;br /&gt;
If you want to help in someones reinforced attack, you must first be accept as a mercenary. You can not go to a reinforced fight without being accepted first. To be accepted, you must click on button of the corresponding town beacon in which you wish to fight for. The red beacon is used for the attackers and the blue beacon is used for the defenders. To help clarify more which beacon is which, town banners are updated to show the town banners of the corresponding town as well. Once accepted as a mercenary, you are able to warp to the battle zone along with the town you are going to help.&lt;br /&gt;
&lt;br /&gt;
=== Entry From the Wilds ===&lt;br /&gt;
You can enter a battle zone from the Wilds however you have to be a participant in the battle and your side has to have had a warp go off within the last 20 seconds or else you will not be able to enter and will just get bounced out of the battle zone back into the wilds.&lt;br /&gt;
&lt;br /&gt;
== Leaving a Battle Zone ==&lt;br /&gt;
There are a few different ways to leave a battle zone. &lt;br /&gt;
&lt;br /&gt;
=== Spawn Portal ===&lt;br /&gt;
When a conquest battle is won or lost, there is a five minute window in which people have the access to use a spawn portal inside the territory generator. When the battle zone ends after the five minutes, the portal will close and you won&#039;t have an instant teleport to spawn anymore.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Battle Zone and Going Into the Wilds ===&lt;br /&gt;
When you leave a battle zone during the entire time of a battle zone, you will have 20 seconds to go back inside the battle zone, or you will be kicked out of the battle zone and not allowed to re-enter. A boss bar appears on the top of your screen showing a countdown, if this countdown reaches 0 you will be not allowed to re-enter, you can only re-enter by re-warping from a beacon or walking in within 20 seconds after your side warps.&lt;br /&gt;
&lt;br /&gt;
== Pearl Cool Downs ==&lt;br /&gt;
When inside a battle zone, there is a special effect to ender pearls. Ender pearls have a 12 second cool down, which means you can only throw one ender pearl ever 12 seconds inside a battle zone.&lt;br /&gt;
&lt;br /&gt;
== Tab Names Colors ==&lt;br /&gt;
While inside a battle zone, you tab list of names will change colors. There are three colors that will appear inside a battle zone:&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; - Fighters who are on your side, in your town, in your alliance, or who have been accepted as an mercenary&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Red&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039; - Fighters who are not on your side, not in your town, and not in your alliance&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Yellow&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039; - Fighters who are not part of the battle&lt;br /&gt;
Note: When you leave the battle zone or die, the colors will revert back to normal.&lt;br /&gt;
&lt;br /&gt;
== Armor Colors ==&lt;br /&gt;
A custom added feature inside battle zones is diamond armor of any enchantments will automatically convert to colored leather armor while inside a battle zone. All enchantments of the diamond armor worn on a player will automatically be brought over to the colored leather armor, along with the durability and damage protection of the diamond armor. The only change is the appearance.&lt;br /&gt;
&lt;br /&gt;
The color of the armor will depend on the territory generator being attacked or defended. There are a few key differences of color changes when attacking and defending territory generators. When attacking a territory generator, the dealt color of the colored leather armor will be the town color who placed the inhibitor. When defending a territory generator, your colored leather armor will default to who owns the territory generator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=World_Zones&amp;diff=2471</id>
		<title>World Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=World_Zones&amp;diff=2471"/>
		<updated>2026-08-24T13:33:20Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page World Zones to World Zone: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World Zone]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=World_Zone&amp;diff=2470</id>
		<title>World Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=World_Zone&amp;diff=2470"/>
		<updated>2026-08-24T13:33:20Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page World Zones to World Zone: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World zone names are made up of two words, the first describing the Regeneration zone type and the second the PvP zone type. Regen zone names are adjectives at the start of the region zone name. They describe whether you can break blocks, if blocks drop items once broken and if the area will regenerate after you make changes. PvP zone names describe the various states of PvP, and what you lose on death. The same tile/territory can appear as a different zone name/type for different players, based on territory ownership, [[Alignments|alignments]], whether you are in a town etc.&lt;br /&gt;
&lt;br /&gt;
World zone names will appear on a players action bar when they enter a new zone. It will also always be available at the bottom of tab.&lt;br /&gt;
&lt;br /&gt;
== Regeneration Zone Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Zone Name&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Can you&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Break Blocks?&amp;lt;/p&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Blocks Drop Items?&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|Will Block Edits Regenerate?&lt;br /&gt;
|-&lt;br /&gt;
|♲&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Rejuvenating Zones|Rejuvenating]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|♻&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Enduring Zones|Enduring]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Some{{Ref|enduring|[1]}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|⚘&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Replenishing Zones|Replenishing]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Some{{Ref|replenishing|[2]}}&lt;br /&gt;
|-&lt;br /&gt;
|⚒&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Alterable Zones|Alterable]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
|-&lt;br /&gt;
|∞&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Eternal Zones|Eternal]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
{{Note|enduring|Valuable blocks will drop.}}&lt;br /&gt;
{{Note|replenishing|Only replenishing resources will regen.}}&lt;br /&gt;
&lt;br /&gt;
== PvP Zone Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Zone Name&amp;lt;/p&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|PvP&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Do you Drop&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Items on Death?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|☮&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Sanctuary Zones|Sanctuary]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✖&lt;br /&gt;
|-&lt;br /&gt;
|☠&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;Yellow&#039; Wilderness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Only [[Unstable Items|Unstable]]&lt;br /&gt;
|-&lt;br /&gt;
|☠&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;Red&#039; Wilderness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following Zones exist on Loka&lt;br /&gt;
* [[Sanctuary Zones|Sanctuary Zone]]&lt;br /&gt;
* [[Rejuvenating Isles|Rejuvenating Isle]]&lt;br /&gt;
* {{Icon|Balak}} [[Balak]]&lt;br /&gt;
* {{Icon|Rivina}} [[Rivina]]&lt;br /&gt;
*[[Battle Zones|Battle Zone]]&lt;br /&gt;
*[[Territory Zones|Territory Zone]]&lt;br /&gt;
*[[Festival Zones|Festival Zone]]&lt;br /&gt;
*[[The Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World Map]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Account_Transfers&amp;diff=2469</id>
		<title>Account Transfers</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Account_Transfers&amp;diff=2469"/>
		<updated>2026-08-24T13:33:10Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Account Transfers to Account Transfer: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Account Transfer]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Account_Transfer&amp;diff=2468</id>
		<title>Account Transfer</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Account_Transfer&amp;diff=2468"/>
		<updated>2026-08-24T13:33:10Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Account Transfers to Account Transfer: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Loka, due to the enforcement of No-Alting, it is common for players to wish to transfer their Main Account. Whether it&#039;s due to having lost an account, having one compromised, or just wanting to switch to a different account, we offer two types of Account Transfers.&lt;br /&gt;
&lt;br /&gt;
In both types of transfer, players need to join the Loka discord ({{Cmd|/discord}}) and make a ticket in &#039;&#039;&#039;#accounts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is important to note that we do not allow players to move to an account that has been played on by someone else before. &lt;br /&gt;
&lt;br /&gt;
Another important thing to note that there is a 30 day cooldown between free transfer. This does not exist for premium transfers. &lt;br /&gt;
&lt;br /&gt;
== Free Transfer ==&lt;br /&gt;
&lt;br /&gt;
What moves: &lt;br /&gt;
&lt;br /&gt;
* Inventory &amp;amp; E chest&lt;br /&gt;
* [[Shard Pouch]] &amp;amp; [[Personal Vault|Vault]] &lt;br /&gt;
* Arena Data (rank, win/loss record etc.)&lt;br /&gt;
* Town &amp;amp; Religion membership/ranks&lt;br /&gt;
* Conquest Lock&lt;br /&gt;
* Kits&lt;br /&gt;
* Discord link&lt;br /&gt;
* Votes&lt;br /&gt;
* Preferences&lt;br /&gt;
&lt;br /&gt;
If account you are transferring to has any items in their inventory, echest or vault then these will be moved to your escrow chest at spawn market.  &lt;br /&gt;
&lt;br /&gt;
Free transfers are simple, but do not offer the transfer of any &amp;quot;Loka Specific Data&amp;quot; like [[achievements]], titles, [[collectibles]], etc. To do that, we offer a second transfer option, the full transfer.&lt;br /&gt;
&lt;br /&gt;
== Full Transfer - 500 {{Icon|Orb|web}} Orbs ==&lt;br /&gt;
&lt;br /&gt;
In this transfer, everything included in the free transfer moves as well as all player data associated with the account. Where possible we merge/combine data if there are things on both accounts. This includes:&lt;br /&gt;
&lt;br /&gt;
* All [[Collectibles]] (Kill Messages, Titles, etc)&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Orbs]]&lt;br /&gt;
* [[Soulbound Bag|Soulbound]] Items&lt;br /&gt;
* [[Questing|Quest History]]&lt;br /&gt;
* Vanilla &amp;amp; Loka Stats&lt;br /&gt;
* Learned Recipes&lt;br /&gt;
&lt;br /&gt;
A Full Account Transfer, however, costs 500 orbs and can be taken from either of the two accounts. Eldritch Bot stats will not move as this is a player made site. &lt;br /&gt;
&lt;br /&gt;
[[Category:Loka Info]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Vulnerability_Windows&amp;diff=2467</id>
		<title>Vulnerability Windows</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Vulnerability_Windows&amp;diff=2467"/>
		<updated>2026-08-24T13:33:00Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Vulnerability Windows to Vulnerability Window: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vulnerability Window]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Vulnerability_Window&amp;diff=2466</id>
		<title>Vulnerability Window</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Vulnerability_Window&amp;diff=2466"/>
		<updated>2026-08-24T13:33:00Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Vulnerability Windows to Vulnerability Window: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To ensure that an alliance or town cannot just be placed on without a chance of showing up, vulnerability windows were made a thing. Using commands you can set your town/alliance&#039;s vulnerability window to fit the times you are normally active everyday. You can only be attacked during your vulnerability time, and not outside of it unless you open your vulnerability window.&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulnerability Window/Changing Vulnerability ==&lt;br /&gt;
&lt;br /&gt;
[[Towns]] and Alliances can set their own vulnerability windows, for an alliance it is typically done by the town that owns the alliance by running the command {{Cmd|/town a vulnerable}}.  In order to set a time you must use a specific number from 1-24. This is the same case for town vulnerability windows but instead of the previous command it is {{Cmd|/town vulnerable}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Cmd|/town a vulnerable}} (number from 1-24)&lt;br /&gt;
{{Cmd|/town vulnerable}} (number from 1-24)&lt;br /&gt;
!Number Used&lt;br /&gt;
!Vulnerability Window in EST&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9pm-5am&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|10pm-6am&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|11pm-7am&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12am-8am&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|1am-9am&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|2am-10am&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|3am-11am&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4am-12pm&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5am-1pm&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6am-2pm&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|7am-3pm&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|8am-4pm&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|9am-5pm&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|10am-6pm&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|11am-7pm&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|12pm-8pm&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|1pm-9pm&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|2pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|3pm - 11pm&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|4pm-12am&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|5pm-1am&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|6pm-2am&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|7pm-3am&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|8pm-4am&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Vulnerability Windows ==&lt;br /&gt;
&lt;br /&gt;
* Try to set your vulnerability window to when your alliance is most active&lt;br /&gt;
* You cannot be attacked outside of your vulnerability window&lt;br /&gt;
* Do not open your vuln unless you are certain you can win if someone were to place on you during the time your vuln is open&lt;br /&gt;
* Your vuln gets opened for 2 hours if you place outside of your vulnerability window&lt;br /&gt;
* Placing on Rivina does not open your vulnerability window for 2 hours&lt;br /&gt;
&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Alignments&amp;diff=2465</id>
		<title>Alignments</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Alignments&amp;diff=2465"/>
		<updated>2026-08-24T13:32:50Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Alignments to Alignment: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alignment]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Alignment&amp;diff=2464</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Alignment&amp;diff=2464"/>
		<updated>2026-08-24T13:32:50Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Kaph moved page Alignments to Alignment: Move plural class-overview title to singular -- this article documents one attribute/mechanic per entity, not a class of many distinct things (per site discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alignments are important for being able to see who is friendly and who is not easily. You may never know who is team and who is not without them. But it is also even more important to know how alignments function and how you can change them.&lt;br /&gt;
&lt;br /&gt;
== How to Change an Alignment ==&lt;br /&gt;
&lt;br /&gt;
To change alignments you can use {{Cmd|/town align}} (friendly/neutral/hostile) (Town/Alliance Name), if a town is in an [[Alliances|alliance]] you must use the alliance name to mark them a certain alignment, you cannot just align one town of an alliance differently than the rest of the alliance. If you do not have permission to change alignments for your town or alliance you will simply just not be able to. When you an alignment change command it will also appear with a confirmation just to give you a second thought about changing your alignments.&lt;br /&gt;
&lt;br /&gt;
== Alignment Colors on Tab ==&lt;br /&gt;
&lt;br /&gt;
Colors on tab will change upon the changing of an alignment, however there are things you must know. If a color on on of your alignments is brighter than the rest, and nearer to the top, that means they are on your continent, as they are prioritized over those that are not on your continent. Friendly and hostile on your tab will also be prioritized over showing neutrals as those are more important if tab gets filled up.&lt;br /&gt;
&lt;br /&gt;
Staff members and Slicers typically appear more towards the top of the tab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Shard&amp;diff=2463</id>
		<title>Shard</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Shard&amp;diff=2463"/>
		<updated>2026-08-24T13:24:22Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Created page with &amp;quot;{{Disambig}}  * Power Shards — ore-rich islands off each continent&amp;#039;s coast, with unique ore placement per player * Basic Shards — custom item, used to craft Recall Stones * The individual Minecraft server supporting a part of Loka - see [https://status.lokamc.com/ status.lokamc.com] for more info&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Power Shard]]s — ore-rich islands off each continent&#039;s coast, with unique ore placement per player&lt;br /&gt;
* [[Basic Shard]]s — custom item, used to craft [[Recall Stone]]s&lt;br /&gt;
* The individual Minecraft server supporting a part of Loka - see [https://status.lokamc.com/ status.lokamc.com] for more info&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2462</id>
		<title>Isles</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2462"/>
		<updated>2026-08-24T13:22:21Z</updated>

		<summary type="html">&lt;p&gt;Kaph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Resource Isles]] — ore-rich islands off each continent&#039;s coast, with unique ore placement per player&lt;br /&gt;
* [[Rejuvenating Isles]] — dangerous islands with regenerating terrain, including {{icon|Nether}} [[The Nether]] and {{icon|End}} [[The End]]&lt;br /&gt;
* The shard (server) that supports {{icon|Rivina}} [[Rivina]], {{icon|Balak}} [[Balak]] and {{icon|Zyre}} [[Zyre]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Jobs&amp;diff=2461</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Jobs&amp;diff=2461"/>
		<updated>2026-08-24T13:19:46Z</updated>

		<summary type="html">&lt;p&gt;Kaph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deprecated}}&lt;br /&gt;
&lt;br /&gt;
Jobs are a custom feature to Loka where a player can assign tasks to both players within a town, and to all players of Loka. These tasks that a player can assign have a wide range of options, commands, and functions, but can be very useful to players and within a town. Players can pay other players to get something done for them, or create ways to add prestige within a town for players who complete jobs for them.&lt;br /&gt;
&lt;br /&gt;
== Town Jobs V.S. Server Wide Jobs ==&lt;br /&gt;
== Job Boards ==&lt;br /&gt;
== Types and Creation of Jobs ==&lt;br /&gt;
There are currently 5 jobs available to players which all work for both server jobs and for town jobs. To create a job that the entire server has access to, simple type {{Cmd|/j}} [type of job]. Creating a job for only town members, a g must be inserted into the command so that it is, {{Cmd|/g j}} [type of job].&lt;br /&gt;
&lt;br /&gt;
=== {{Cmd|/(g) j}} Gather ===&lt;br /&gt;
Gathering jobs are used as a way for a player to collect a specific item. Once the items is gathered, it can be turned in and the job has been completed. To use the gather command, a player must type, {{Cmd|/(g) j gather}} [item id] [item amount] [job name]. In the [item id] section, the gather command only works using the id number of the minecraft item. in the [item amount] section, this is where a player will add how many of the item they would like for the job to be completed. Finally, for the [job name] a player will add the title that will appear for the name of the job.&lt;br /&gt;
&lt;br /&gt;
=== {{Cmd|/(g) j}} Travel ===&lt;br /&gt;
Travel jobs are used as a way for getting players to explore something very specific. To create a traveling job, a player must first stand in the location where the job will be completed in. For example, if a player wanted their travel job to be completed by going to the [[Market]] at spawn, a player must stand in the market when creating the job. Once in the desired location, a player will type the in-game command, {{Cmd|/(g) j travel}} [radius] [job name]. In replacement of radius, a player will type a number which will represent how many blocks wide the area will include for the travel job to be completed. In the placement of [job name] a player will add the title that will appear for the name of the job.&lt;br /&gt;
&lt;br /&gt;
=== {{Cmd|/(g) j}} Hunt ===&lt;br /&gt;
Hunting jobs are used for killing minecraft mobs. Hunting jobs may be created using the in-game command {{Cmd|/(g) j hunt}} [mob] [amount] [job name]. In replacement of [mob], a player may type any type of mob they wish to be killed. An example would be spider or zombie. In the place of [amount], a player will add how many of the mob they wish to be killed. Finally, in the placement of [job name], a player will add the titles that will appear for the name of the job.&lt;br /&gt;
&lt;br /&gt;
=== {{Cmd|/(g) j}} Bounty ===&lt;br /&gt;
Bounty jobs are used for killing other players on the server. Once the player has been killed, the reward will become claimable for the assassin. In fact, there is a specific job board for bounty&#039;s created that are server wide that display the name of the job, who assigned the job, and the reward. See the Job Board section of this page for more details in how job boards function. To create a bounty, a player must type {{Cmd|/(g) j bounty}} [player name]. In the [player name] area, a player will replace that text with the player they wish to be killed. Another notable feature of the bounty job is the announcement in public chat. Once a reward has been assigned to the job, a pop up in chat will announce that the bounty has been created!&lt;br /&gt;
&lt;br /&gt;
== Editing Jobs ==&lt;br /&gt;
Once a job is created, a prompt will appear in chat that will allow a player to customize that specific job. By hovering over each icon in the edit prompt, a player can, but is not limited to (depending on the job):&lt;br /&gt;
* Re-name a job&lt;br /&gt;
* Add a description of a job&lt;br /&gt;
* Edit the completion text&lt;br /&gt;
* Add a book to a job for more in depth information&lt;br /&gt;
* Require the job to be confirmed by the created before it may be accepted&lt;br /&gt;
* How often the job may be repeated&lt;br /&gt;
* Add when the job will expire&lt;br /&gt;
* Add jobs before or after that must be completed first before a particular job&lt;br /&gt;
* Add a payout to a job once completed&lt;br /&gt;
* Add a job to a sign for town jobs&lt;br /&gt;
* Add a prestige amount award for town jobs&lt;br /&gt;
Hovering over the edit prompt will give more detail in how to edit a player job in game. &lt;br /&gt;
&lt;br /&gt;
== Accepting Jobs ==&lt;br /&gt;
Jobs can be found all across the lands of Loka. Loka features holiday jobs that pop up from time to time, quests that can be repeated daily, and jobs that can be completed once for players. Jobs can be found and accepted though NPC&#039;s and job boards. &lt;br /&gt;
When right-clicking on an NPC with a job icon above them, a window will appear and show a player details of what the job is, a description, rewards, and more depending on the type of job. To accept a job on this type of NPC, a player must shift-click. A player can also accept a job though clicking on a job NPC. Job NPC&#039;s are either found beside a job board or though the town NPC. These Jobs NPC&#039;s hold all available jobs within the town or on a job board. A player will have to right-click the NPC then shift-click to accept those jobs.&lt;br /&gt;
&lt;br /&gt;
The last way to accept a job is though a job board or clickable sign with a job posted on it. A player is able to right-click on these signs and then click the prompt in chat that says [Accept Job].&lt;br /&gt;
&lt;br /&gt;
== Completing Jobs ==&lt;br /&gt;
Completion of jobs are done when the task that has been given  has been accomplished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering jobs&#039;&#039;&#039; - a player must turn in the items to the NPC that they accepted the job from. If a player accepted a job though a sign such as a job board, a player still mist turn in the items to the NPC attached; be the NPC at the job board or the NPC in that town. When a player has the items needed for completion of a job in their inventory, a player will get a prompt on screen reminding the player of the job and where to hand in the items. When right clicking on the NPC to turn in the items, a window will appear where a player will drop the necessary items required for completion. Once accepted, the reward will appear in a players inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traveling jobs&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Viewing and Abandoning Jobs ==&lt;br /&gt;
== Old Jobs: ==&lt;br /&gt;
*Artifact or Fiction&lt;br /&gt;
*Down The Rabbit Hole&lt;br /&gt;
*First Aid&lt;br /&gt;
*From The Darkness&lt;br /&gt;
*No Place Like Home&lt;br /&gt;
*Town and Country&lt;br /&gt;
*[[Questing|New Places; New Foes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Features]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2460</id>
		<title>Isles</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2460"/>
		<updated>2026-08-24T13:19:32Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Remove redundant category tag -- Template:Disambig already adds it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Resource Isles]] &amp;amp;mdash; ore-rich islands off each continent&#039;s coast, with unique ore placement per player&lt;br /&gt;
* [[Rejuvenating Isles]] &amp;amp;mdash; dangerous islands with regenerating terrain, including [[The Nether]] and [[The End]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
	<entry>
		<id>https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2459</id>
		<title>Isles</title>
		<link rel="alternate" type="text/html" href="https://wiki.lokamc.com/index.php?title=Isles&amp;diff=2459"/>
		<updated>2026-08-24T13:19:05Z</updated>

		<summary type="html">&lt;p&gt;Kaph: Turn into a proper disambiguation page (was a redirect to the unrelated Continents article) using the new {{Disambig}} template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
* [[Resource Isles]] &amp;amp;mdash; ore-rich islands off each continent&#039;s coast, with unique ore placement per player&lt;br /&gt;
* [[Rejuvenating Isles]] &amp;amp;mdash; dangerous islands with regenerating terrain, including [[The Nether]] and [[The End]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>Kaph</name></author>
	</entry>
</feed>